Oneirical Level 1 of the Dungeon (0, 0, D:1) an orb of guile (3, 11, D:1) a +0 dagger (4, 16, D:1) a quokka corpse (skeletalised by now) (8, 23, D:1) 4 large rocks (10, -5, D:1) a +0 club a goblin skeleton (10, 2, D:1) a +0 spear (11, -21, D:1) a rat corpse (skeletalised by now) (12, -6, D:1) a bat corpse (skeletalised by now) (14, 12, D:1) an inkwell talisman (14, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, -12, D:1) a hobgoblin skeleton (23, -12, D:1) a +0 club (23, 23, D:1) a +0 dagger (25, 18, D:1) a rat skeleton (25, 19, D:1) a rat skeleton (33, 3, D:1) a +0 hand axe (33, 14, D:1) a hobgoblin skeleton (34, 23, D:1) a +0 ring mail (47, 26, D:1) a parchment of Awaken Armour (50, 3, D:1) a frilled lizard corpse (skeletalised by now) (50, 13, D:1) a quokka corpse (skeletalised by now) (58, 7, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (5, 6, D:2) a +0 whip 3 stones (7, -10, D:2) a +0 short sword a kobold corpse (skeletalised by now) (7, 6, D:2) a +4 dagger 5 stones (9, 6, D:2) a +0 club a goblin skeleton (10, -13, D:2) a +0 halberd (11, -13, D:2) a +0 spear (15, -15, D:2) a +0 club a gnoll corpse (skeletalised by now) (15, 11, D:2) 3 javelins (20, 4, D:2) an adder skeleton (21, 0, D:2) a +0 club 5 stones (22, -12, D:2) a bat skeleton (29, -12, D:2) a +0 sling (30, -15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, 5, D:2) a parchment of Searing Ray Level 3 of the Dungeon (28, -3, D:3) a +0 whip a +1 robe of willpower (48, 1, D:3) a +0 dagger (54, -2, D:3) a +0 club (58, 15, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (20, -3, D:4) a +0 leather armour (21, -5, D:4) a +0 whip a +0 hand axe a +0 dagger a +0 short sword a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (28, 0, D:4) a hound skeleton (30, -15, D:4) a +0 flail (30, -1, D:4) a +0 short sword (33, -11, D:4) the felid corpse of Oneirical (34, -25, D:4) a +0 hand axe a +0 leather armour (34, -24, D:4) a +0 short sword (34, -23, D:4) a +0 whip a +2 scale mail of fire resistance a +0 flail an orc corpse (skeletalised by now) (35, -23, D:4) a +0 hand axe a +0 leather armour (37, -3, D:4) a potion of mutation (40, -33, D:4) a +0 pair of gloves (43, -3, D:4) a +0 whip (43, 1, D:4) a +0 halberd (44, 1, D:4) a +0 halberd (53, -1, D:4) a throwing net Level 5 of the Dungeon (0, 0, D:5) a +0 antimagic orcbow (11, -19, D:5) the scarf "Yphit" {rC+ rF+, Harm rN+ Regen+ Stlth+} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (13, -6, D:5) a hound corpse (skeletalised by now) (14, -6, D:5) a +0 dagger an orc corpse (skeletalised by now) (17, 4, D:5) a scroll of identify (18, -13, D:5) a +0 club 2 boomerangs a +0 chain mail a +0 dagger a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (1, -6, D:6) a scroll of identify (13, 2, D:6) 12 gold pieces