OrbObtainer Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (2, 8, D:1) a bat skeleton (4, 14, D:1) a hobgoblin corpse (skeletalised by now) (6, -16, D:1) a bat skeleton (9, -31, D:1) a +0 club a goblin corpse (skeletalised by now) (12, -30, D:1) a jackal corpse (skeletalised by now) (13, -29, D:1) a jackal corpse (skeletalised by now) (16, -22, D:1) 9 stones (22, -30, D:1) a storm talisman (24, -31, D:1) 4 poisoned darts (24, -24, D:1) a +0 club a +0 robe a goblin skeleton (25, -24, D:1) a +0 club a goblin skeleton (32, 4, D:1) a +2 heavy spear (38, -8, D:1) a +0 club (39, 2, D:1) a bat corpse (skeletalised by now) (40, -21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, -11, D:1) a +0 sling Level 2 of the Dungeon [Shop] Sufawk's Antique Weapon Boutique a +1 vampiric halberd (418 gold) a +0 sling (33 gold) a +1 heavy flail (292 gold) the +6 morningstar "Vun Ergha" {pain, rN+ Will+ Stlth+} (1421 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the +2 mace of the Flying Gecko {heavy, rElec Int+6} (924 gold) rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). a +0 mace (66 gold) a +0 flail (77 gold) a +0 scimitar (132 gold) a +0 longbow (242 gold) a +0 short sword (66 gold) the +6 quarterstaff of Sharkskin {spect, rElec rPois Int+2 Dex-5} (1196 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (0, 0, D:2) 4 gold pieces (9, 7, D:2) a ribbon worm corpse