Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file.

Game seed: 15971778159642258808

18 OrganizedCookies the Conjurer (level 2, -3/15 HPs)
             Began as a Deep Elf Conjurer on Apr 14, 2025.
             Slain by Terence
             ... wielding a +0 flail of holy wrath
              (6 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:01:25 (706 turns).

OrganizedCookies the Conjurer (Deep Elf Conjurer)    Turns: 706, Time: 00:01:26

Health: -3/15      AC:  2    Str:  4    XL:     2   Next: 51%
Magic:  0/8        EV: 11    Int: 22    God:    
Gold:   12         SH:  0    Dex: 13    Spells: 6/7 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.22/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 12 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 c - a scroll of torment {unknown}
 d - a scroll of identify {unknown}
 f - a scroll of teleportation {unknown}
Potions
 b - a potion of magic
 e - 2 potions of curing {unknown}


   Skills:
 + Level 2.8 Dodging
 + Level 2.9 Stealth
 + Level 3.4 Spellcasting
 + Level 4.5 Conjurations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           96%        1d7       1%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           48%        2d6       2%          2
 Mephitic Cloud           Conj/Alch/Air  10%        N/A       19%         3
 Fulminant Prism          Conj/Alch      6%         3d7       43%         4
 Iskenderun's Mystic Bla  Conj/Tloc      13%        2d5 (+2d2 43%         4
 Cigotuvi's Putrefaction  Necr/Air       3%         N/A       75%         4
 Freezing Cloud           Conj/Ice/Air   5%         6-21      87%         5


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

Terence shouts!
The magic dart hits the bat.
You kill the bat!
A bat comes into view.
The magic dart hits Terence.
Terence is lightly wounded.
The magic dart hits Terence but does no damage.
Terence is lightly wounded.
The magic dart hits the bat.
You kill the bat!
The magic dart hits Terence.
Terence is moderately wounded.
The magic dart hits Terence.
Terence is moderately wounded.
Terence misses you.
The magic dart hits Terence.
Terence is heavily wounded.
Terence hits you with a +0 flail of holy wrath!
Ouch! That really hurt!
* * * LOW HITPOINT WARNING * * *
You are too injured to fight recklessly!
You are too injured to fight recklessly!
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Terence
Aim: Terence, wielding a +0 flail of holy wrath and wearing a +0 scale mail
(heavily wounded, 100% to hit)
The magic dart hits Terence.
Terence is severely wounded.
Terence barely misses you.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Terence
Aim: Terence, wielding a +0 flail of holy wrath and wearing a +0 scale mail
(severely wounded, 100% to hit)
The magic dart hits Terence.
Terence is almost dead.
Terence hits you with a +0 flail of holy wrath.
You die...
Terence says, "And stay out!"

...#####.#'###.#
.      #.#.###.######.
       #.#.##.........
       #.......######..
      #....##.#######..
      #....##.#........
      #....##..........
      ##+#..........##
      .........@....#
      .#.#.....@....#
       # #.............
         #.............
         #.##..!.......
         #. #.........#
         #  #.........#
            #..........


You could see Terence.

Vanquished Creatures
  3 giant cockroaches
  2 goblins (D:1)
  A hobgoblin (D:1)
  2 quokkas (D:1)
  2 ball pythons (D:1)
  3 bats
  2 frilled lizards (D:1)
  A kobold (D:1)
  2 rats (D:1)
18 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | OrganizedCookies the Deep Elf Conjurer began the quest for
                  | the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   308 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/8
   697 | D:2      | Noticed Terence
   706 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_erosion, layout_rooms, serial_rivers,
          chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b,
          chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b
D:2:      layout_basic, minmay_misc_feat_x, minmay_misc_feat_enclosed,
          kennysheep_generic_room_8, uniq_terence

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    35
 Armour: Robe              ||     2
  Dodge: Dodged            ||     3