Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 9543249183176179036 27 OrganizedCookies the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 22, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (642 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 642, Time: 00:01:04 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 8/8 EV: 11 Int: 22 God: Gold: 95 SH: 0 Dex: 13 Spells: 4/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . f - +0 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons h - a +2 heavy hand axe Armour a - a +0 robe f - a +0 robe of willpower (worn) Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of immolation {unknown} Potions d - a potion of attraction {unknown} g - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Sting Conj/Alch 56% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Mercury Vapours Alch/Air 6% N/A 19% 2 Confusing Touch Hex 3% N/A 34% 3 Vampiric Draining Necr 3% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Olgreb's Toxic Radiance Alch 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 75% to hit) The sting hits Terence. Terence is poisoned. Terence is heavily wounded. Terence hits you with a +0 mace. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, poisoned, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. Terence completely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. Terence looks scornfully at you. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Terence looks more healthy. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." ######.....######### ...##..############ # ##.##.#............ ##.#.#.....#.########### [.......#..#.# .#.####.#.##.# #......#.#... ######.#.#..# #@#..... ......@........ ............... #######.####### #.# #.# ..# ### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:2) 2 frilled lizards 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 309 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 503 | D:2 | Learned a level 2 spell: Searing Ray 505 | D:2 | Learned a level 1 spell: Sting 633 | D:2 | Noticed Terence 642 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms D:2: layout_basic, basic_altar, minmay_misc_feat_nine_boxes, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Sting || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 3