Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file.

Game seed: 9543249183176179036

27 OrganizedCookies the Conjurer (level 2, -2/15 HPs)
             Began as a Deep Elf Conjurer on Apr 22, 2025.
             Slain by Terence
             ... wielding a +0 mace
              (6 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:01:03 (642 turns).

OrganizedCookies the Conjurer (Deep Elf Conjurer)    Turns: 642, Time: 00:01:04

Health: -2/15      AC:  2    Str:  4    XL:     2   Next: 93%
Magic:  8/8        EV: 11    Int: 22    God:    
Gold:   95         SH:  0    Dex: 13    Spells: 4/8 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        f - +0 robe {Will+}
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    +....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.22/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 95 gold pieces.

Inventory:

Hand Weapons
 h - a +2 heavy hand axe
Armour
 a - a +0 robe
 f - a +0 robe of willpower (worn)
Scrolls
 c - 3 scrolls of identify {unknown}
 e - 2 scrolls of immolation {unknown}
Potions
 d - a potion of attraction {unknown}
 g - a potion of curing {unknown}


   Skills:
 + Level 2.9 Dodging
 + Level 3.1 Stealth
 + Level 3.5 Spellcasting
 + Level 4.6 Conjurations


You had 4 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           96%        1d7       1%          1
b - Searing Ray           Conj           48%        2d6       2%          2
c - Sting                 Conj/Alch      56%        1d6       4%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Slow                     Hex            12%        N/A       12%         1
 Mercury Vapours          Alch/Air       6%         N/A       19%         2
 Confusing Touch          Hex            3%         N/A       34%         3
 Vampiric Draining        Necr           3%         2d6       34%         3
 Fulminant Prism          Conj/Alch      7%         3d6       41%         4
 Iskenderun's Mystic Bla  Conj/Tloc      14%        2d5 (+2d2 41%         4
 Olgreb's Toxic Radiance  Alch           3%         N/A       75%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

Press: ? - help, Shift-Dir - straight line, f/p - Terence
Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately
wounded, 82% to hit)
The searing ray hits Terence but does no damage.
Terence is moderately wounded.
(Press . to maintain the ray.)
Terence closely misses you.
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sting (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Terence
Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately
wounded, 75% to hit)
The sting hits Terence. Terence is poisoned.
Terence is heavily wounded.
Terence hits you with a +0 mace.
Casting: Sting (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Terence
Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded,
poisoned, 82% to hit)
The searing ray hits Terence.
Terence is heavily wounded.
(Press . to maintain the ray.)
Terence hits you with a +0 mace.
The searing ray hits Terence.
Terence is severely wounded.
Terence completely misses you.
The searing ray hits Terence but does no damage.
Terence is severely wounded.
Terence hits you but does no damage.
Without enough magic to sustain it, your searing ray dissipates.
Terence looks scornfully at you.
Terence hits you with a +0 mace!
* * * LOW HITPOINT WARNING * * *
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast this spell.
Magic courses through your body. Terence looks more healthy.
Terence hits you with a +0 mace.
You die...
Terence says, "Finally, peace and quiet."

    ######.....#########
     ...##..############
   # ##.##.#............
##.#.#.....#.###########
[.......#..#.#
.#.####.#.##.#
 #......#.#...
 ######.#.#..#
      #@#.....
......@........
...............
#######.#######
      #.#
      #.#
      ..#
      ###


You could see Terence.

Vanquished Creatures
  An adder (D:2)
  A dart slug (D:1)
  3 endoplasms (D:1)
  A goblin (D:1)
  2 hobgoblins (D:1)
  2 ball pythons (D:1)
  2 bats (D:2)
  2 frilled lizards
  2 rats (D:1)
16 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | OrganizedCookies the Deep Elf Conjurer began the quest for
                  | the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   309 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/8
   503 | D:2      | Learned a level 2 spell: Searing Ray
   505 | D:2      | Learned a level 1 spell: Sting
   633 | D:2      | Noticed Terence
   642 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      wander_arrival_estate, layout_rooms
D:2:      layout_basic, basic_altar, minmay_misc_feat_nine_boxes, uniq_terence

Skill      XL: |  1  2 |
---------------+-------+-----
Stealth        |     3 |  3.1
Dodging        |       |  2.9
Spellcasting   |       |  3.5
Conjurations   |       |  4.6

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    31
         Searing Ray       ||     2
         Sting             ||     1
    Use: Potion            ||     1
 Armour: Robe              ||     5
  Dodge: Dodged            ||     3