Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13638196839408775819 33 OrganizedCookies the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 20, 2025. Slain by a gnoll ... wielding a +0 halberd (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (745 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 745, Time: 00:01:29 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 9/9 EV: 11 Int: 24 God: Gold: 64 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls f - a scroll of enchant weapon {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of fog {unknown} Potions d - a potion of haste {unknown} e - a potion of brilliance {unknown} i - a potion of ambrosia {unknown} Skills: + Level 2.7 Dodging + Level 2.4 Stealth + Level 3.4 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 vampiric spear (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. Your Conjurations skill increases to level 5! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 whip. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd. You die... ##.....###...# #####............# #........#.......# #.###...###...#.## #..## ##....# #... #...## ......###.jg# ........g..#j# ....##..jj###@# ...# ##...#)..# ...# ##....### #...# #... #.. .... ... You could see 2 gnolls and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 goblins 3 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 646 | D:1 | Learned a level 2 spell: Searing Ray 742 | D:2 | Reached skill level 5 in Conjurations 744 | D:2 | Reached XP level 3. HP: 7/19 MP: 0/9 745 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, minmay_misc_feat_chi D:2: minmay_general_purpose_star, layout_rooms, hangedman_decor_growths, minmay_misc_feat_pillars Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 3