Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 9203735541936428469 48 OrganizedCookies the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 14, 2025. Succumbed to an orc's poison ... on level 3 of the Dungeon. The game lasted 00:01:39 (1609 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1609, Time: 00:01:40 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 50% Magic: 1/9 EV: 11 Int: 24 God: Gold: 137 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -1) A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a ring of protection from cold Potions b - a potion of magic e - 2 potions of might g - 2 potions of curing {unknown} i - 2 potions of attraction {unknown} j - a potion of moonshine {unknown} k - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 34% 2d7 4% 2 Poisonous Vapours Alch/Air 16% 1d1 11% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Olgreb's Toxic Radiance Alch 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel much better. You feel sick. The orc hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 ring mail (82% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You feel sick. The searing ray hits the orc! You kill the orc! You feel sick. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest shouts, "Surrender to Beogh and we'll let you live!" * * * LOW HITPOINT WARNING * * * You feel sick. The searing ray hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The orc priest barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You die... ..[.... ..... ########P.♣♣ ......)..♣.♣♣ . ##########...♣.♣♣ ♣.. ##)..............♣♣P..# #)##########.#....P..# #)##....# #.##..P..## #..[.##.# #.@o)P..## #####<#.# ######### #.....#.# #.#####.# #.......# ######### You could see an orc priest. Vanquished Creatures An adder (D:3) A dart slug (D:1) 7 orcs (D:3) 6 endoplasms A hobgoblin (D:1) A quokka (D:2) A ball python (D:2) A bat (D:1) 2 frilled lizards 2 giant cockroaches (D:2) 4 goblins A kobold (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 595 | D:1 | Reached skill level 5 in Conjurations 801 | D:1 | Learned a level 2 spell: Searing Ray 860 | D:2 | Found Luraud's Antique Weapon Emporium. 1523 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/9 1609 | D:3 | Succumbed to an orc's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_swords_in_saltire D:3: layout_basic, grunt_temple_overflow_octagram, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_end_2, infiniplex_forest_clump_cross, infiniplex_forest_lined_3, infiniplex_forest_clump_tiny, infiniplex_forest_end_2, corner_web_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 3 Use: Scroll || 4 Potion || 2 Armour: Robe || 6 Dodge: Dodged || 4