Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11278243099478731079 121 OrganizedCookies the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Aug 19, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:09 (1601 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1601, Time: 00:02:10 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 76% Magic: 1/12 EV: 11 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of cold Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of immolation {unknown} i - 3 scrolls of noise {unknown} j - a scroll of blinking {unknown} k - 2 scrolls of identify {unknown} Potions d - 2 potions of moonshine {unknown} h - a potion of attraction {unknown} Skills: + Level 2.7 Dodging + Level 3.1 Stealth + Level 0.1 Unarmed Combat + Level 4.3 Spellcasting + Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Jinxbite Hex 10% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Summon Seismosaurus Egg Summ/Erth 5% N/A 65% 4 Alistair's Intoxication Alch 3% N/A 94% 5 Summon Forest Summ/Tloc 2% N/A 94% 5 Summon Mana Viper Hex/Summ 5% N/A 94% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 86% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #.......# +.......+ #####.......## .............# #..........# #.....(....# #.(........###### #................ #........@....... #.......##@...... #.......##....... +.........#....... #########.#....... #.##...... #.# .#.### #.# .#.# #.# You could see Terence. Vanquished Creatures Natasha (thrice) (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 7 endoplasms A giant cockroach (D:2) 3 hobgoblins 3 quokkas 4 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) 4 goblins A kobold (D:2) 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 191 | D:1 | Reached XP level 2. HP: 10/15 MP: 0/8 423 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Reached skill level 5 in Conjurations 1020 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1050 | D:2 | Noticed Natasha 1054 | D:2 | Killed Natasha 1240 | D:2 | Noticed Natasha 1244 | D:2 | Killed Natasha 1245 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1354 | D:2 | Noticed Natasha 1359 | D:2 | Killed Natasha 1589 | D:3 | Noticed Terence 1601 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, nicolae_titane D:2: layout_rooms, uniq_natasha D:3: layout_basic, chequers_ecumenical_altar_grove, wad_rectangle_vault, uniq_terence, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Stealth | 3 | 3.1 Spellcasting | 4 | 4.3 Dodging | | 2.7 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 66 | 22 || 88 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 13 | 3 || 16