Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12714946789927620197 52 OrganizedCookies the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 20, 2025. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1209 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1209, Time: 00:01:16 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 1/9 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of protection from cold Scrolls c - 2 scrolls of amnesia {unknown} f - a scroll of blinking {unknown} h - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of vulnerability {unknown} m - a scroll of summoning {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of mutation {unknown} g - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Call Imp Summ 8% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Call Canine Familiar Summ 4% N/A 30% 3 Fugue of the Fallen Necr 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Detonation Catalyst Fire/Alch 4% 1d1 96% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A tiny devil pulls itself out of the air. The endoplasm quivers. Terence zaps a wand. The puff of flame hits you. Found Great Wizards, Vol. VII. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of flame (ally target, 82% to hit) You focus your ray upon Terence. The searing ray hits the ball python! You kill the ball python! The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Your cerulean imp hits Terence but does no damage. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! Your cerulean imp barely misses Terence. Terence hits you with a +0 short sword. Without enough magic to sustain it, your Searing Ray dissipates. Your cerulean imp hits Terence from afar with a -4 spear. Terence closely misses you. The kobold hits you with a +0 short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your cerulean imp closely misses Terence. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The kobold attacks as it pursues you! The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Your cerulean imp misses Terence. Terence screams, "I want to be left alone!" Terence attacks as he pursues you! Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ................. ................. .#............... .......<......... ###......$........ .......5.†....>.. ##..#...........: #......@@K....... #.........####.######### #.#.#................... #.#.###.####.........# #######.#................... ..........###.####.[........ .#####.#.#.#.........#+##.. #.#.#.#..#.....##.#### #.#.#.#..<.#.#.#...... You could see Terence (ally target), a kobold and a friendly cerulean imp (summoned). Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) 5 endoplasms 3 giant cockroaches (D:1) 4 hobgoblins 2 quokkas 5 ball pythons A frilled lizard (D:1) 3 goblins 3 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 333 | D:1 | Reached skill level 5 in Conjurations 711 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:1 | Learned a level 2 spell: Call Imp 776 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1197 | D:2 | Noticed Terence 1209 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_rooms, kennysheep_minor_cross, serial_bayou_lake_a D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 68 Call Imp || 4 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 5