Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10619549800391779378 205 OrganizedCookies the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Aug 21, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:06 (1314 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1314, Time: 00:01:07 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 52% Magic: 4/14 EV: 6 Int: 25 God: Gold: 100 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -6), resistant, vertiginous A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Missiles d - a throwing net Armour a - a +0 robe (worn) Jewellery l - an amulet of the acrobat Scrolls e - a scroll of identify {unknown} h - a scroll of revelation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of vulnerability {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic f - a potion of might Skills: + Level 2.7 Dodging + Level 3.3 Stealth + Level 4.8 Spellcasting + Level 6.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 76% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 44% 2d8 9% 2 Fulminant Prism Conj/Alch 11% 3d8 36% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 36% 4 Launch Clockwork Bee Frge 6% N/A 41% 3 Eringya's Surprising Cr Summ 6% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin bites you! The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. There is a lethal amount of poison in your body! You are too injured to fight recklessly! There is a lethal amount of poison in your body! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The searing ray hits the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Conjurations skill increases to level 6! You have reached level 5! It was a potion of resistance. You feel protected. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. You die... ... ... ##.###### ... ........###### ...#.#####......# #.#. #......# #...## #......# #...####[.....# #.@..........# #.####..<...## #.. ######..# #.†. ..... #..# .#. ).# . ... .... There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) A bombardier beetle (D:4) 4 adders A ribbon worm (D:2) 4 endoplasms (D:1) A giant cockroach (D:2) 3 hobgoblins 2 quokkas (D:1) 6 ball pythons (D:1) 5 bats 5 frilled lizards A goblin (D:1) 4 kobolds 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 693 | D:1 | Reached skill level 5 in Conjurations 953 | D:1 | Learned a level 2 spell: Searing Ray 1115 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1239 | D:2 | You fall into a shaft and drop 2 floors! 1266 | D:4 | Reached XP level 4. HP: 22/24 MP: 4/11 1299 | D:4 | Noticed a water moccasin 1311 | D:4 | Killed a water moccasin 1312 | D:4 | Reached skill level 6 in Conjurations 1312 | D:4 | Reached XP level 5. HP: 3/28 MP: 3/14 1313 | D:4 | HP: 1/28 [poisoned by a water moccasin] 1314 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_huge, layout_basic D:2: layout_rooms D:4: cheibrodos_helix_gallery, layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Stealth | 3 | 3.3 Spellcasting | 4 | 4.8 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 10 || 79 Searing Ray | | 1 || 1 Use: Potion | | 3 || 3 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | | 2 || 2