Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2206948152361441732 50 OrganizedCookies the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 5, 2025. Incinerated by a bombardier beetle (4 damage) ... with a burning spray ... on level 2 of the Dungeon. The game lasted 00:01:06 (936 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 936, Time: 00:01:06 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 3/9 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + f - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of see invisible (worn) Scrolls b - a scroll of acquirement {unknown} c - a scroll of immolation {unknown} d - a scroll of identify {unknown} e - a scroll of torment {unknown} g - a scroll of teleportation {unknown} i - a scroll of fear {unknown} j - a scroll of blinking {unknown} Potions h - a potion of haste {unknown} k - 2 potions of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 0.1 Unarmed Combat + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 11% 1 Kinetic Grapnel Frge 16% 1d4 11% 1 Poisonous Vapours Alch/Air 16% 1d1 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are on fire! The magic dart hits the bombardier beetle! The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You are on fire! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You are on fire! You are too injured to fight recklessly! You are on fire! You are too injured to fight recklessly! You are on fire! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! (Press . to maintain the ray.) The liquid fire burns you! You die... #.# ####.#### #.# #.# ##.#######.# #....).....# #. #..######### #.##..# ##### #.##..# #####...##### #.##..# #.)...#...... ###.##..####.# #@..†# .[...†.......# ##>#.# .............# #....# .....)..####.# #.#..# ....)...)....# #....# .......####.. #.##.# .)........#.. #.##.# .......##....###.##.###### .......##................# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) An adder (D:2) 3 dart slugs A giant cockroach (D:2) 4 hobgoblins (D:1) A quokka (D:2) 4 ball pythons 4 endoplasms 8 goblins 8 kobolds 10 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 195 | D:1 | Reached skill level 5 in Conjurations 322 | D:1 | Reached XP level 3. HP: 5/19 MP: 1/9 703 | D:1 | Learned a level 2 spell: Searing Ray 936 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, serial_bayou_crossing, minmay_surrounded D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.6 Stealth | | 2.7 Unarmed Combat | | 0.1 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 27 Cast: Magic Dart || 72 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 24