Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 7479136546167447831 592 OrganizedCookies the Conjurer (level 7, -6/37 HPs) Began as a Deep Elf Conjurer on Sept 8, 2025. Mangled by Warywind's ghost (11 damage) ... in the Necropolis. The game lasted 00:04:05 (4865 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 4865, Time: 00:04:06 Health: -6/37 AC: 2 Str: 6 XL: 7 Next: 16% Magic: 9/18 EV: 12 Int: 25 God: Gold: 175 SH: 0 Dex: 19 Spells: 12/19 levels left rFire + + + f - staff of fire rCold . . . (no offhand) rNeg . . . j - +0 robe of the Crucible of Flesh {rF+++ Str+2} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in the Necropolis. You visited 1 branch of the dungeon, and saw 5 of its levels. You visited the chambers of the Necropolis 1 time. You collected 175 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom w - a +1 orcbow of draining Missiles l - 3 throwing nets Armour a - a +0 robe c - a +2 scale mail of cold resistance j - the +0 robe of the Crucible of Flesh (worn) {rF+++ Str+2} (You found it on level 2 of the Dungeon) rF+++: It renders you almost immune to fire. Str+2: It affects your strength (+2). Magical Staves f - a staff of fire (weapon) n - a staff of air Jewellery d - a +6 ring of dexterity (worn) i - the ring of Iwesefra {*Slow rElec rF++ rC- Dex+2 Fire} (You found it on level 4 of the Dungeon) [ring of fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. m - a ring of fire p - a ring of see invisible Wands s - a wand of roots (10) Scrolls k - a scroll of vulnerability r - 2 scrolls of identify t - a scroll of teleportation v - a scroll of fog Potions b - a potion of magic g - a potion of cancellation h - 2 potions of enlightenment {unknown} o - a potion of moonshine {unknown} q - 2 potions of heal wounds {unknown} u - a potion of resistance {unknown} Skills: + Level 0.5 Fighting + Level 1.0 Staves + Level 3.3 Dodging + Level 3.4 Stealth + Level 6.6 Spellcasting + Level 7.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: Necropolis Warywind's ghost, novice GnWn; lex1's ghost, amateur MiBe Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon Warywind's ghost. The searing ray misses Warywind's ghost. (Press . to maintain the ray.) The centaur skeleton misses you. The centaur skeleton kicks you. The centaur skeleton hits you. The centaur skeleton kicks you. The howler monkey skeleton closely misses you. Warywind's ghost misses you. The searing ray hits Warywind's ghost! Warywind's ghost is severely damaged. The centaur skeleton completely misses you. The centaur skeleton closely misses you. The howler monkey skeleton hits you. Warywind's ghost closely misses you. The searing ray hits Warywind's ghost. Warywind's ghost is severely damaged. The centaur skeleton misses you. The centaur skeleton kicks you. Warywind's ghost hits you. The howler monkey skeleton barely misses you. The searing ray misses Warywind's ghost. You finish channelling your searing ray. The centaur skeleton hits you. The centaur skeleton kicks you but does no damage. Warywind's ghost hits you! * * * LOW HITPOINT WARNING * * * The howler monkey skeleton barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Warywind's ghost (severely damaged, 80% to hit) You focus your ray upon Warywind's ghost. The searing ray hits Warywind's ghost! Warywind's ghost is severely damaged. (Press . to maintain the ray.) The centaur skeleton hits you. * * * LOW HITPOINT WARNING * * * The centaur skeleton kicks you but does no damage. The centaur skeleton barely misses you. The centaur skeleton kicks you. * * * LOW HITPOINT WARNING * * * Warywind's ghost hits you! You die... .#.####..........####.#...#....++ .#.#..#..........#..#.#...#...+++ .#.'.ß#..........#ß.'.#...##.+++. .#.#..#..........#..#.#....#+++.. .#.####.########.####.#......+... .#......##.#.#.#......#..#.#.##Y. .#......##:....#......#..#....### .#......###$...Z......#...##..... .#......#/$....W@.....#.......... .#......#.(....Z......#.......... ##......###)...'......##......... ##......##$$...#......###........ ▓#......##.#.#.#......#▓######### ▓#.####.########.####.#▓▓▓▓▓▓▓▓▓▓ ▓#.#..#..........#..#.#▓≈≈≈≈≈≈≈≈≈ ▓#.'.ß#..........#ß.'.#▓≈≈≈≈≈≈≈≈≈ ▓#.#..#..........#..#.#▓≈≈#≈≈#≈≈# You could see Warywind's ghost, a centaur skeleton and a howler monkey skeleton. Vanquished Creatures Sigmund (D:2) A centaur (D:5) A kobold brigand (D:4) A hound (D:4) Jessica (D:3) An iguana (D:5) Terence (D:2) 2 orc wizards (D:3) 3 adders A howler monkey zombie (Necropolis) 2 ufetubi (D:5) A ribbon worm (D:3) A dart slug (D:2) 5 orcs (D:3) 6 endoplasms 12 giant cockroaches 7 hobgoblins 2 quokkas (D:3) 6 ball pythons 5 bats 3 frilled lizards 6 goblins 15 kobolds 6 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 627 | D:1 | You fall into a shaft and drop 1 floor! 631 | D:2 | Learned a level 2 spell: Searing Ray 635 | D:2 | Noticed Terence 642 | D:2 | Killed Terence 643 | D:2 | Reached skill level 5 in Conjurations 643 | D:2 | Reached XP level 3. HP: 13/19 MP: 0/9 907 | D:2 | Found a faded altar of an unknown god. 1066 | D:2 | Identified the +0 robe of the Crucible of Flesh {rF+++ | Str+2} 1154 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1247 | D:2 | Noticed Sigmund 1254 | D:2 | Killed Sigmund 1255 | D:2 | Reached skill level 6 in Conjurations 1255 | D:2 | Reached XP level 5. HP: 27/28 MP: 4/14 1741 | D:3 | Learned a level 4 spell: Fulminant Prism 1933 | D:3 | Reached skill level 5 in Spellcasting 1970 | D:3 | Noticed Jessica 1974 | D:3 | Killed Jessica 1975 | D:3 | Reached XP level 6. HP: 30/32 MP: 11/15 2860 | D:3 | Identified the ring of Goun {MP+5 Dex+8} 3196 | D:4 | Identified the ring of Iwesefra {*Slow rElec rF++ rC- Dex+2 | Fire} 3520 | D:4 | Reached skill level 1 in Staves 3953 | D:4 | Reached skill level 7 in Conjurations 4431 | D:5 | Entered Level 5 of the Dungeon 4551 | D:5 | Reached XP level 7. HP: 6/37 MP: 7/18 4684 | D:5 | Found a phantasmal passage. 4691 | Necropol | Found a stormy altar of Qazlal. 4691 | Necropol | Entered the Necropolis 4782 | Necropol | Noticed lex1's ghost (amateur MiBe) 4792 | Necropol | Noticed a fire bat 4847 | Necropol | Noticed Warywind's ghost (novice GnWn) 4865 | Necropol | Mangled by Warywind's ghost Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, nicolae_shop_vocational D:2: minmay_roachtagon, layout_basic, ebering_ecumenical_altar_rust, chequers_arboretum, uniq_sigmund, uniq_terence D:3: minmay_octagon_keep, layout_basic, uniq_jessica D:4: layout_loops_ring, lexackson_kobold_supper D:5: layout_rooms, chequers_temple_overflow_minitemple, index_necropolis_entry_repeat_visits Necropolis: regret_index_necropolis_wings [hellmonk_necropolis_ghost_happy_afterlife, gammafunk_necropolis_ghost_necromancy, regret_index_necropolis_ghost_qazlal_seal] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.3 Stealth | 3 | 3.4 Spellcasting | 4 5 6 | 6.6 Dodging | 3 | 3.3 Staves | 1 | 1.0 Fighting | | 0.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | 17 | 1 | || 18 Cast: Magic Dart | 60 | 135 | || 195 Searing Ray | 2 | 6 | 3 || 11 Use: Scroll | 3 | 6 | || 9 Potion | | 2 | || 2 Armour: Robe | 23 | 31 | 18 || 72 Dodge: Dodged | 34 | 30 | 18 || 82