Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 6068901778860020293 156 OrganizedCookies the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Sept 8, 2025. Asphyxiated ... in a sewer. The game lasted 00:02:38 (2754 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 2754, Time: 00:02:38 Health: -3/28 AC: 3 Str: 6 XL: 5 Next: 15% Magic: 14/14 EV: 11 Int: 25 God: Gold: 117 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . l - +5 falchion of Midnight {spect, Will+ Str+2} rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - scarf {+Inv} rCorr . (no gloves) SInv . h - +0 pair of boots Will +.... (no amulet) Stlth + k - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-3 -> -16), about to teleport, slowed, very slow A: magic regeneration a: Evoke Invisibility You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 117 gold pieces. Inventory: Hand Weapons l - the +5 falchion of Midnight (weapon) {spect, Will+ Str+2} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. Str+2: It affects your strength (+2). Armour a - a +0 robe (worn) f - a scarf of invisibility (worn) h - a +0 pair of boots (worn) Jewellery k - a ring of protection from cold (worn) Wands n - a wand of warping (11) Scrolls p - 2 scrolls of identify r - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of haste d - a potion of might {unknown} e - 2 potions of mutation {unknown} g - a potion of enlightenment {unknown} i - 2 potions of curing {unknown} j - a potion of attraction {unknown} m - a potion of resistance {unknown} q - a potion of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 4.8 Spellcasting + Level 6.1 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Volatile Blastmotes Fire/Tloc 12% 2d11 26% 3 Vhi's Electric Charge Tloc/Air 12% N/A 63% 4 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A kobold and a kobold brigand come into view. The kobold brigand is wielding a +0 dagger and quivering curare-tipped darts. Found 29 gold pieces. The kobold shouts! The magic dart hits the kobold. You kill the kobold! You hear a splash. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. You feel very sick. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel very sick. You feel very sick. You feel sick. A river rat and a kobold come into view. Found 14 gold pieces and 8 stones. You feel sick. You are no longer poisoned. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are lethally poisoned! You have difficulty breathing. You die... .~.~~~~~~~~.## ~..#####...~~# ~.# ##..~.# .# ##~~.# #.~.# #.~.# ##~~~## #~~~K~# #@###~# #~# #~# #~# #~# ~~~ ~K. ~#~ ~#~ #~ ~#~ ~# #~ ~#) ~# #r K#$ $# You could see a kobold brigand, a river rat (asleep) and a kobold. Vanquished Creatures Ijyb (D:3) 3 gnolls (D:3) 2 adders (D:2) A dart slug (D:3) An orc (D:3) 5 ribbon worms (D:2) 6 endoplasms 9 giant cockroaches 4 hobgoblins 7 jackals 4 quokkas 9 ball pythons 9 bats 2 frilled lizards 6 goblins 6 kobolds 8 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 224 | D:1 | Reached skill level 5 in Conjurations 271 | D:1 | Learned a level 2 spell: Searing Ray 547 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 668 | D:1 | Found Peykeutu's Distillery. 1661 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1918 | D:3 | Noticed Ijyb 1922 | D:3 | Killed Ijyb 1964 | D:3 | Identified the +5 falchion of Midnight {spect, Will+ Str+2} 2254 | D:3 | Reached skill level 6 in Conjurations 2350 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/14 2719 | D:4 | Found a glowing drain. 2727 | Sewer | Entered a sewer 2754 | Sewer | Asphyxiated Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, serial_shops, nicolae_shop_back_alley_shop D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_a, kennysheep_doodads D:3: layout_rooms, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_straight_3, infiniplex_forest_lined_corner, infiniplex_forest_clump_double, infiniplex_forest_straight_3, infiniplex_forest_corner_2, dk_noncrumbling_3, serial_park_tiny_1, uniq_ijyb D:4: layout_loops_corners, makhleb_altar_promises_db, portal_sewer_entry_b, nicolae_grassy_gnolls, uniq_eustachio Sewer: sewer_co_tree Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.8 Dodging | | 2.5 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | | 7 || 7 Cast: Magic Dart | 129 | 49 || 178 Searing Ray | | 1 || 1 Use: Scroll | 1 | 2 || 3 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 12 | 4 || 16