Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 148512478411917447 112 OrganizedCookies the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Oct 21, 2025. Killed from afar by an orc wizard (12 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:13 (1718 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1718, Time: 00:02:13 Health: -4/24 AC: 2 Str: 4 XL: 4 Next: 64% Magic: 8/12 EV: 11 Int: 25 God: Gold: 105 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Armour a - a +0 robe (worn) d - an orb of wrath Jewellery k - a ring of resist corrosion (worn) Scrolls c - 3 scrolls of identify e - a scroll of teleportation Potions f - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 3.2 Stealth + Level 4.4 Spellcasting + Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Martyr's Knell Necr/Summ 5% N/A 65% 4 Death Channel Necr 2% N/A 100% 6 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +2 leather armour of poison resistance (81% to hit) You focus your ray upon the orc. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +0 whip. The orc barely misses you. Magic courses through your body. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (76% to hit) You focus your ray upon the kobold. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The searing ray misses the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc! You kill the orc! The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard is heavily wounded. You finish channelling your searing ray. The orc wizard gestures at you while chanting. The magic dart hits you! Ouch! That really hurt! You die... ................ ###.#.....#....... ## #..>......#....... #.. #.#.#.....#....... ..o. #.#.#.....#...#### #.K##.#.#.....#....... #.o..$.....#..#.#.#### #.###o#.#..#..#.#.# #@#.#.....#.#.# #...#.#.....#.#.. #####.#...#.#.###### ..#.###.#......> ###.....######## #.###.# ### ### You could see an orc wizard. Vanquished Creatures An iguana (D:3) An orc wizard (D:3) An adder (D:3) A dart slug (D:1) 3 orcs (D:3) 4 giant cockroaches 7 hobgoblins 2 quokkas 3 ball pythons 6 bats 9 endoplasms 2 frilled lizards (D:1) 2 goblins 4 kobolds 8 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 221 | D:1 | Learned a level 2 spell: Searing Ray 324 | D:1 | Reached skill level 5 in Conjurations 510 | D:1 | Found Qigruh's Armour Shop. 513 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1505 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1718 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, serial_shops, nicolae_shop_glassy, feat_on_display, amcnicky_mini_pool_small D:2: layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_corner_cb, co_window_paths_c, co_window_cross_3, co_window_broadway_a, co_window_paths_e, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b D:3: layout_basic, mainiacjoe_overflow_six_doors_small, dk_noncrumbling_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.4 Stealth | 3 | 3.2 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 18 || 91 Searing Ray | | 3 || 3 Use: Scroll | 6 | || 6 Potion | 1 | 1 || 2 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 4 | 3 || 7