Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 5027324552507991852 49 OrganizedCookies the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 28, 2025. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1250 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1250, Time: 00:01:23 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 51% Magic: 1/9 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mighty A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance g - a +6 ring of dexterity Scrolls d - 2 scrolls of enchant armour {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 5% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Airstrike Air 2% 2d(1-17) 71% 4 Forge Lightning Spire Air/Frge 4% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll hits you with a +0 whip. Found an escape hatch in the floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. x2 It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ...>... . ........# ###. # .....[... ........ ......(.. ...#..#. .....†..# #....... ........###.#)...# .........##....!.# ........j)..## >......@j.#..# #........#...# ####.....#.#<###.# #.....#.#..†..# #.....#.####..# ###.#...# .# #.#.### # #...# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 6 endoplasms (D:1) 4 hobgoblins A quokka (D:2) 3 ball pythons (D:1) 7 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:2) 2 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Found a faded altar of an unknown god. 275 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 278 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached skill level 5 in Conjurations 1208 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1250 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, hellmonk_ecumenical_altar_zigzags, minmay_split_cup_large D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 8