Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 4559904086072858419 63 OrganizedCookies the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 28, 2025. Slain by a sky beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:33 (1730 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1730, Time: 00:03:34 Health: 0/19 AC: 5 Str: 11 XL: 3 Next: 87% Magic: 9/10 EV: 11 Int: 24 God: Gold: 87 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . h - +1 dagger (drain) rCold + . . (no offhand) rNeg . . . k - +2 leather armour of Makhleb's Vengeance {*Silence rC+ Str+7} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons h - a +1 dagger of draining (weapon) Armour a - a +0 robe k - the +2 leather armour of Makhleb's Vengeance (worn) {*Silence rC+ Str+7} (You found it on level 2 of the Dungeon) *Silence: It may silence you when you take damage. rC+: It protects you from cold. Str+7: It affects your strength (+7). Jewellery i - a ring of flight (worn) Scrolls c - 2 scrolls of blinking f - 3 scrolls of identify j - 2 scrolls of immolation m - a scroll of teleportation {unknown} n - a scroll of poison {unknown} q - a scroll of noise {unknown} Potions b - a potion of magic d - 2 potions of lignification e - 3 potions of brilliance g - a potion of mutation l - a potion of moonshine {unknown} o - a potion of heal wounds {unknown} p - 2 potions of curing {unknown} Skills: + Level 0.1 Armour + Level 2.8 Dodging + Level 2.7 Stealth + Level 4.2 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 19% 2 Launch Clockwork Bee Frge 5% N/A 36% 3 Fulminant Prism Conj/Alch 8% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 38% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the sky beast. The sky beast is lightly wounded. The magic dart hits the sky beast. The sky beast is lightly wounded. The magic dart hits the sky beast but does no damage. The sky beast is lightly wounded. The magic dart hits the sky beast. The sky beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (lightly wounded, 71% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is heavily wounded. (Press . to maintain the ray.) The sky beast barely misses you. The searing ray misses the sky beast. The sky beast hits you. The confined air twists around weakly and strikes you. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The sky beast completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Magic courses through your body. The sky beast hits you. The confined air twists around weakly and strikes you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (heavily wounded, 71% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is almost dead. (Press . to maintain the ray.) The sky beast hits you. The confined air twists around weakly and strikes you. You die... .....###...#.... ....############ #.#...######## #.#.#........# #. #.#....####### ..# #.)........##### ... ^...######.....### .. #.#.# #####...#.# #.#.# ###@F.# #.#. ##### You could see a sky beast. Vanquished Creatures An adder (D:3) A ribbon worm (D:2) A dart slug (D:1) An orc (D:3) 4 endoplasms A giant cockroach (D:1) 6 hobgoblins 10 jackals A quokka (D:2) A ball python (D:1) 4 bats 3 frilled lizards (D:1) 7 goblins 5 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 263 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 864 | D:2 | Learned a level 2 spell: Searing Ray 968 | D:2 | Reached skill level 5 in Conjurations 975 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1127 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1143 | D:2 | Identified the +2 leather armour of Makhleb's Vengeance | {*Silence rC+ Str+7} 1718 | D:3 | Noticed a sky beast 1730 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, nicolae_kite_square_tiling_tiny, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, basic_altar D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, nicolae_qazlal_beasts_of_the_sky, lemuel_tele_altar, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Spellcasting | 4 | 4.2 Armour | | 0.1 Dodging | | 2.8 Stealth | | 2.7 Action || total ---------------------------++------- Cast: Magic Dart || 109 Searing Ray || 3 Use: Scroll || 6 Potion || 1 Armour: Leather armour || 11 Dodge: Dodged || 5