Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 11434395480836539031 123 OrganizedCookies the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 11, 2025. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:21 (1697 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1697, Time: 00:01:21 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 79% Magic: 7/12 EV: 11 Int: 25 God: Gold: 44 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: faith @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of faith (worn) Scrolls c - 7 scrolls of identify e - a scroll of noise h - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of haste {unknown} g - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.2 Stealth + Level 4.2 Spellcasting + Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Summon Forest Summ/Tloc 2% N/A 94% 5 Starburst Conj/Fire 10% 6d5 99% 6 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin is lightly wounded. The water moccasin bites you but does no damage. A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The gnoll shouts! The water moccasin bites you. A gnoll comes into view. It is wielding a +0 flail. There are monsters nearby! The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin bites you! The water moccasin attacks as it pursues you! The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (83% to hit) You focus your ray upon the gnoll. The searing ray misses the water moccasin. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The water moccasin bites you! You die... .. .. .... ... . ... #. .. ##g## #...# #jj># #+# #j..# #.# #)### #.# #S# ####.## #@# ......## #.# .......# #.# .#....## #.# .#...###########.# .#...............# .##.############## .##.# ....# You could see a water moccasin, 3 gnolls and a goblin. Vanquished Creatures An ogre (D:3) An adder (D:2) A gnoll (D:3) A ribbon worm (D:2) 6 endoplasms A giant cockroach (D:1) 5 hobgoblins (D:1) 4 ball pythons 3 bats A goblin (D:2) 4 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 792 | D:1 | Reached skill level 5 in Conjurations 1071 | D:2 | Learned a level 2 spell: Searing Ray 1163 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1177 | D:2 | Found Iruy's Book Boutique. 1177 | D:2 | Noticed a walking divine tome 1179 | D:2 | Noticed a walking divine tome 1541 | D:3 | Found a faded altar of an unknown god. 1596 | D:3 | Noticed an ogre 1603 | D:3 | Killed an ogre 1604 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1687 | D:3 | Noticed a water moccasin 1697 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b D:2: layout_basic, serial_shops, nicolae_shop_mannequins D:3: layout_loops_corners, nicolae_overflow_macrodata_refinement, shapermc_ecumenical_altar_gd, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Stealth | 3 | 3.2 Spellcasting | 4 | 4.2 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 4 || 73 Searing Ray | | 1 || 1 Use: Scroll | 1 | || 1 Armour: Robe | 1 | 9 || 10 Dodge: Dodged | 8 | 1 || 9