OrganizedCookies Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (1, -39, D:1) a ball python corpse (skeletalised by now) (1, -1, D:1) a bat skeleton (3, -35, D:1) a ball python corpse (skeletalised by now) (5, -30, D:1) a ball python skeleton (7, -5, D:1) a staff of earth (8, -27, D:1) a +0 club 2 stones a kobold skeleton (9, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, -33, D:1) 6 stones (20, -22, D:1) a +0 pair of gloves (25, -22, D:1) a +0 leather armour (26, -28, D:1) a +0 leather armour (27, -6, D:1) a rat skeleton (30, -13, D:1) 6 stones (36, -28, D:1) a hobgoblin skeleton (43, -36, D:1) a +0 hand axe (43, -34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, -4, D:1) a +0 club (52, -26, D:1) a hobgoblin corpse (skeletalised by now) (52, -25, D:1) a +0 club (54, -34, D:1) a quokka corpse (skeletalised by now) (55, -27, D:1) a +0 club (57, -29, D:1) a +0 club (57, -23, D:1) 5 stones Level 2 of the Dungeon [Shop] Zataq's Antique Armour Shop a +0 leather armour (54 gold) the +2 leather armour of the Mind {rN+ Regen+ Slay+2} (853 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 leather armour (54 gold) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} (1028 gold) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). a +0 robe (24 gold) a +0 robe (24 gold) (5, 23, D:2) a +0 leather armour (6, 2, D:2) a +0 pair of boots (10, 8, D:2) a +0 leather armour (10, 19, D:2) a +0 ring mail (10, 25, D:2) a frilled lizard skeleton (15, 2, D:2) a +0 dagger (17, 13, D:2) 3 stones (21, 17, D:2) a jackal skeleton (22, 21, D:2) an adder skeleton (28, 6, D:2) an adder skeleton (34, 31, D:2) a +0 whip (36, 12, D:2) a +0 robe (45, 27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, 27, D:2) a +0 helmet Level 3 of the Dungeon [Shop] Nuwn's General Store a tin of tremorstones (2/2) (560 gold) a tin of tremorstones (2/2) (560 gold) a scroll of enchant armour (unknown) (105 gold) a +0 dagger (28 gold) a scroll of identify (28 gold) a potion of resistance (140 gold) a potion of ambrosia (unknown) (112 gold) (0, 0, D:3) a +0 robe (3, 3, D:3) a +0 chain mail (4, -27, D:3) a ball python corpse (skeletalised by now) (12, 14, D:3) a +0 short sword (13, 4, D:3) a +0 whip (18, -29, D:3) a +0 club (18, -4, D:3) a +0 robe (20, -13, D:3) a jackal skeleton (20, -4, D:3) a +0 club an orc skeleton (22, -13, D:3) a jackal skeleton (22, -11, D:3) a jackal skeleton (22, 4, D:3) a quokka skeleton (22, 7, D:3) the +8 flail of the Inviting Lamprey {flame, +Blink} +Blink: It lets you blink. a +0 sling 4 poisoned darts a goblin corpse (25, 6, D:3) 5 boomerangs (27, -8, D:3) a +0 robe (46, -28, D:3) a +0 dagger (48, -11, D:3) a +0 whip a gnoll corpse (50, -11, D:3) a +0 whip (51, -11, D:3) a +0 whip a +0 club a gnoll corpse (52, -13, D:3) a scroll of amnesia (52, -11, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (52, -9, D:3) a potion of lignification (52, -5, D:3) a +0 leather armour (53, -32, D:3) a hobgoblin corpse (skeletalised by now) (54, -12, D:3) a scroll of teleportation (54, -10, D:3) a potion of mutation