Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 2642651448044243950 140 OrganizedCookies the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Dec 14, 2025. Slain by a gnoll sergeant ... wielding a +0 trident (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (1729 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1729, Time: 00:03:37 Health: -4/28 AC: 2 Str: 4 XL: 5 Next: 2% Magic: 2/14 EV: 12 Int: 25 God: Gold: 154 SH: 0 Dex: 19 Spells: 10/13 levels left rFire . . . f - +1 hand axe (flame) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons f - a +1 hand axe of flaming (weapon) l - a +1 dagger of flaming Missiles s - a throwing net Armour a - a +0 robe (worn) m - an orb of guile Jewellery i - a +6 ring of dexterity (worn) Wands j - a wand of flame (24) Scrolls d - a scroll of poison {unknown} h - a scroll of amnesia {unknown} k - 2 scrolls of noise {unknown} n - a scroll of identify {unknown} o - a scroll of immolation {unknown} p - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 2 potions of resistance {unknown} e - 3 potions of haste {unknown} g - a potion of lignification {unknown} q - a potion of curing {unknown} r - a potion of cancellation {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Axes + Level 2.6 Dodging + Level 2.5 Stealth + Level 4.8 Spellcasting + Level 6.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the gnoll! The gnoll shouts! You have reached level 5! The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. There are monsters nearby! The magic dart hits the gnoll sergeant. The gnoll sergeant is moderately wounded. There are monsters nearby! The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 trident. There are monsters nearby! The magic dart hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 trident! There are monsters nearby! The magic dart hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (heavily wounded, 86% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll sergeant. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident! You die... ######'###### #...........# .# #...........# #†. ####...........# ##... ...............# #.....###............# #....................# #.#...####........###### >.$..j)@...######## ....)......# ..)........# ...........# ...........# ...........# ...........# ..≈≈≈≈≈≈≈≈.# You could see a gnoll sergeant. Vanquished Creatures Terence (D:2) 3 gnolls (D:3) 3 adders 3 dart slugs An adder skeleton (D:2) A ribbon worm (D:2) 5 endoplasms 3 giant cockroaches 5 hobgoblins 7 jackals (D:2) 3 quokkas (D:1) 2 ball pythons 2 ball python skeletons (D:2) 2 ball python zombies (D:2) 4 bats A bat skeleton (D:2) 6 frilled lizards 9 goblins A jackal skeleton (D:2) 4 kobolds A quokka zombie (D:2) 5 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Found a faded altar of an unknown god. 100 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 160 | D:1 | Reached skill level 5 in Conjurations 632 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 696 | D:2 | Learned a level 2 spell: Searing Ray 756 | D:2 | Noticed Terence 765 | D:2 | Killed Terence 860 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1720 | D:3 | Reached skill level 6 in Conjurations 1724 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/14 1729 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, serial_glass, glass_columns_a, glass_columns_a, chequers_ecumenical_altar_simple_redux, hangedman_decor_clover_reticule D:2: layout_loops_ring, serial_undead, serial_undead_f, serial_undead_c, serial_undead_a, serial_undead_c, minmay_pentomino_o2, uniq_terence D:3: layout_basic, nzn_overflow_gifts_of_might_and_magic, old_standard_altar, nicolae_overflow_squiral, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.8 Fighting | | 0.1 Axes | | 0.1 Dodging | | 2.6 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 12 | || 12 Cast: Magic Dart | 73 | 66 || 139 Searing Ray | 1 | 1 || 2 Armour: Robe | 14 | 6 || 20 Dodge: Dodged | 31 | 4 || 35