Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 1297524525619951903 58 OrganizedCookies the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Dec 18, 2025. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (812 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 812, Time: 00:02:06 Health: -1/19 AC: 4 Str: 4 XL: 3 Next: 75% Magic: 2/10 EV: 11 Int: 24 God: Gold: 89 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, hooves 1, iridescent scales 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of protection from fire Scrolls d - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify g - a scroll of fog {unknown} Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.9 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have large cloven feet. You are partially covered in iridescent scales. (AC +2) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray misses the bat. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The bat closely misses you. The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the jackal! You kill the jackal! The bat hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The bat hits you but does no damage. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat attacks as it pursues you! The bat hits you but does no damage. x2 The bat hits you but does no damage. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. As you read the scroll labelled ZEEKHL OREUMP, it crumbles to dust. It is a scroll of identify. h - a potion of mutation The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You feel extremely strange. Iridescent scales grow over part of your body. Your feet thicken and deform. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... #...............# ###...########### ####...###### ........#...# .....#..'...# .....####...## ..)..# #....## # ..>..# #.....#####.#.# .....# #.......@.....# .....# #...####j###### ###### ##### #bj....# #..)##.# ##..)# #...†.. ####....r .>... .### You could see 2 gnolls and a bat. Vanquished Creatures 2 gnolls (D:2) 5 endoplasms 3 giant cockroaches (D:1) 5 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) 3 ball pythons 5 bats 2 frilled lizards (D:2) 4 goblins 5 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 213 | D:1 | Found Dasifet's Assorted Antiques. 228 | D:1 | Learned a level 2 spell: Searing Ray 274 | D:1 | Reached skill level 5 in Conjurations 607 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 622 | D:2 | Found Oxeicame's Book Shoppe. 812 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 812 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 812 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms, serial_shops, shop D:2: layout_basic, serial_shops, shop, dreamdust_ecumenical_altar_statues, chequers_decorated_corner Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 4 Cast: Magic Dart || 74 Searing Ray || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 19 Dodge: Dodged || 11