Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4010436068322448889 98 OrganizedCookies the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 11, 2026. Slain by a crocodile (2 damage) ... in a sewer. The game lasted 00:01:21 (2197 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 2197, Time: 00:01:22 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 44% Magic: 1/11 EV: 11 Int: 25 God: Gold: 47 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +0 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 47 gold pieces. Inventory: Hand Weapons f - a +0 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of magical power Potions b - a potion of magic d - a potion of resistance {unknown} e - a potion of attraction {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.8 Spellcasting + Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Splash! The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, lightly wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is moderately wounded. (Press . to maintain the ray.) The crocodile bites you. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile hisses menacingly. The crocodile completely misses you. The searing ray misses the crocodile. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, heavily wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile bites you. You die... #### ##.~## ######.~~~### ....†.~~~~∩∩# ############# ~≈≈≈≈≈≈≈~≈########## ..†..~~~~~~~~~~~@l≈# #..#############~~≈# #### #.#≈≈≈# #.##~~~~~ #†. ....~ ### ##.. . You could see a crocodile. Vanquished Creatures A bombardier beetle (D:4) 2 adders A river rat (Sewer) A dart slug (D:4) 4 endoplasms 3 giant cockroaches 6 hobgoblins 2 quokkas 2 ball pythons A bat (D:1) 4 frilled lizards 2 goblins (D:1) A jackal (D:4) 3 kobolds (D:1) 11 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 433 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 596 | D:1 | Reached skill level 5 in Conjurations 836 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 905 | D:2 | You fall into a shaft and drop 2 floors! 935 | D:4 | Learned a level 2 spell: Searing Ray 987 | D:4 | Found a glowing drain. 1018 | D:4 | Reached XP level 4. HP: 14/24 MP: 1/11 1034 | Sewer | Entered a sewer 2155 | Sewer | Reached skill level 6 in Conjurations 2185 | Sewer | Noticed a crocodile 2196 | Sewer | HP: 1/24 [crocodile (7)] 2197 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_cross D:2: layout_basic, serial_shops, nicolae_shop_cornered_store D:4: layout_loops_cross, cheibrodos_sewer_entry_drain, nicolae_shop_information_kiosk, minmay_box_of_dots, uniq_edmund Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 11 | 11 || 22 Cast: Magic Dart | 61 | 18 || 79 Searing Ray | 1 | 6 || 7 Use: Scroll | | 1 || 1 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 8 | 11 || 19