Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9099609272128060791 22 OrganizedCookies the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Jan 16, 2026. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (1104 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1104, Time: 00:01:44 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 3/8 EV: 11 Int: 22 God: Gold: 86 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . d - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: weak-willed, very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration (weapon) Jewellery j - a ring of ice Scrolls h - 2 scrolls of vulnerability Potions b - a potion of magic c - 2 potions of invisibility {unknown} f - a potion of curing {unknown} g - 2 potions of enlightenment {unknown} i - a potion of haste l - a potion of berserk rage m - a potion of lignification Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Hailstorm Conj/Ice 22% 3d7 13% 3 Construct Spike Launche Frge 6% 2d3 19% 2 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 11% 3d9 38% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 38% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A goblin comes into view. It is wielding a +0 dagger. You feel a surge of power! The magic dart hits the goblin! You kill the goblin! The orc shouts! An orc is nearby! You feel a surge of power! The magic dart hits the orc! You kill the orc! Terence the Veteran comes into view. He is wielding a +0 flail. You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence shouts! You feel a surge of power! The magic dart hits Terence. Terence is lightly wounded. Terence is nearby! You feel a surge of power! The magic dart hits Terence. Terence is moderately wounded. Terence closely misses you. Terence is nearby! You feel a surge of power! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! Terence is nearby! You are too injured to fight recklessly! Terence is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 83% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ############# #....@......# #.####@###... #.# ..) #.# )### #.# .. #.# .# #.# .# #.# .# #.# You could see Terence. Vanquished Creatures An orc (D:3) A ribbon worm (D:2) 2 giant cockroaches 4 hobgoblins (D:1) 2 quokkas 2 ball pythons (D:2) A bat (D:2) An endoplasm (D:1) 2 frilled lizards (D:2) 2 goblins 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 189 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 483 | D:1 | Learned a level 2 spell: Searing Ray 972 | D:2 | Reached skill level 5 in Conjurations 1035 | D:2 | Got the Enchiridion on Gathered Firn 1076 | D:2 | You fall into a shaft and drop 1 floor! 1098 | D:3 | Noticed Terence 1104 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_ring, nicolae_figureground_sparkle D:2: layout_loops_ring D:3: layout_loops_ring, chequers_temple_overflow_minitemple, lemuel_tele_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 1 Use: Scroll || 5 Armour: Robe || 2 Dodge: Dodged || 3