Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6672165945523857015 511 OrganizedCookies the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Jan 16, 2026. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 5 of the Dungeon. The game lasted 00:08:38 (3296 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 3296, Time: 00:08:39 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 99% Magic: 13/17 EV: 12 Int: 25 God: Gold: 170 SH: 0 Dex: 16 Spells: 7/18 levels left rFire x . . g - +1 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ e - ring of Mireur {rElec rF- Dex+3 SInv} HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons g - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) l - a scarf of harm Jewellery e - the ring of Mireur (worn) {rElec rF- Dex+3 SInv} (You found it on level 2 of the Dungeon) [ring of see invisible] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. r - a +6 ring of intelligence Scrolls c - a scroll of acquirement {unknown} d - 3 scrolls of teleportation {unknown} f - a scroll of fog {unknown} i - 3 scrolls of torment {unknown} k - a scroll of poison {unknown} m - a scroll of brand weapon {unknown} n - 2 scrolls of identify {unknown} q - a scroll of noise {unknown} Potions b - 2 potions of magic h - 2 potions of curing {unknown} j - a potion of mutation {unknown} o - a potion of haste {unknown} p - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 3.5 Stealth + Level 6.5 Spellcasting + Level 7.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 20% N/A 8% 3 Dazzling Flash Hex/Fire 16% N/A 22% 3 Freezing Cloud Conj/Ice/Air 10% 6-21 58% 5 Curse of Agony Necr 8% N/A 89% 5 Silence Hex/Air 4% N/A 89% 5 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Yredelemnul Annotations: D:5 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, 84% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The iguana bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the iguana. The iguana is almost dead. The iguana bites you but does no damage. The searing ray hits the iguana! You kill the iguana! You stop channelling your searing ray. You see here an iguana corpse. You start resting. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund is nearby! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! You are too injured to fight recklessly! Sigmund is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 80% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The puff of flame hits you. The fire burns you terribly! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ## ####### .. ##.....## ..#. ##..._...## . .. #..⌠...⌠..##. .# #....#....#.. .# #._.###._.#.##.## #...##....#..@..# ##...#..♣..#...#@# #....#....##...# # #.####._.###._.# ###..###[...#....# ..†....#..⌠..†⌠..# .......##..._...## ).#..#####.....## ..#.## ####### You could see Sigmund. Vanquished Creatures A black bear (D:4) A scorpion (D:4) A howler monkey (D:5) 3 bombardier beetles 2 jellies A hound (D:4) An iguana (D:5) Natasha (D:3) 4 adders A dart slug (D:3) 2 orcs 3 ribbon worms (D:2) 6 endoplasms 8 giant cockroaches 4 jackals (D:4) 6 quokkas 6 ball pythons 2 bats (D:2) A frilled lizard (D:2) 6 goblins 4 kobolds 3 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 333 | D:1 | You fall into a shaft and drop 1 floor! 430 | D:2 | Reached skill level 5 in Conjurations 430 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 433 | D:2 | Learned a level 2 spell: Searing Ray 585 | D:2 | Identified the ring of Mireur {rElec rF- Dex+3 SInv} 710 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1723 | D:3 | Reached XP level 4. HP: 17/24 MP: 5/11 1972 | D:3 | Reached skill level 6 in Conjurations 2208 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 2252 | D:3 | Noticed Natasha 2258 | D:3 | Killed Natasha 2493 | D:4 | Reached skill level 5 in Spellcasting 2704 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/15 2918 | D:4 | Reached skill level 7 in Conjurations 3161 | D:4 | Learned a level 4 spell: Fulminant Prism 3166 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3220 | D:5 | Entered Level 5 of the Dungeon 3220 | D:5 | Found a hazy altar of Hepliaklqana. 3259 | D:5 | Found a sparkling altar of Nemelex Xobeh. 3265 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 3268 | D:5 | Found a burning altar of Makhleb. 3270 | D:5 | Found a basalt altar of Yredelemnul. 3275 | D:5 | Found a stormy altar of Qazlal. 3294 | D:5 | Noticed Sigmund 3296 | D:5 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, chequers_arboretum D:2: wad_lake_hut, layout_loops_corners, ebering_ecumenical_altar_abandoned D:3: layout_loops_cross, uniq_natasha D:4: layout_gridville D:5: minmay_polygon_palace, layout_cave_pools, eat_drink_and_be_merry_uskayaw, nicolae_gozag_seed_capital, nicolae_overflow_hallway_of_the_gods, nicolae_shop_fire_sale [nicolae_sub_dead_trees], lexackson_kobold_supper, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.3 Stealth | 3 | 3.5 Spellcasting | 4 5 6 | 6.5 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 67 | 109 || 176 Searing Ray | | 4 || 4 Armour: Robe | 1 | 15 || 16 Dodge: Dodged | 2 | 12 || 14