Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 13667704010553870700 314 OrganizedCookies the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Feb 19, 2026. Slain by a gnoll bouda ... wielding a +0 club (11 damage) ... on level 5 of the Dungeon. The game lasted 00:03:56 (3414 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 3414, Time: 00:03:57 Health: 0/32 AC: 2 Str: 10 XL: 6 Next: 19% Magic: 0/14 EV: 5 Int: 31 God: Gold: 167 SH: 0 Dex: 13 Spells: 3/14 levels left rFire + + . (33%) i - +7 dagger of Gluttony {holy, rC+ rCorr} rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 robe "Loihin" {rCorr Slay+2 SInv} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ c - +6 ring of intelligence HPRegen 0.25/turn h - ring "Axottaqul" {rF++ rC- Str+6 SInv Stlth+} MPRegen 0.28/turn %: no passive effects @: weakened, held A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons b - a +2 heavy spear d - a +0 hand axe of venom f - a +0 quick blade i - the +7 dagger of Gluttony (weapon) {holy, rC+ rCorr} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Armour a - a +0 robe e - the +0 robe "Loihin" (worn) {rCorr Slay+2 SInv} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery c - a +6 ring of intelligence (worn) g - a ring of resist corrosion h - the ring "Axottaqul" (worn) {rF++ rC- Str+6 SInv Stlth+} (You found it on level 3 of the Dungeon) [ring of strength] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. j - a ring of magical power Scrolls c - 3 scrolls of fear {unknown} e - 4 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} l - a scroll of immolation {unknown} m - 2 scrolls of enchant weapon {unknown} o - a scroll of fog {unknown} q - a scroll of revelation {unknown} u - a scroll of torment {unknown} v - a scroll of enchant armour {unknown} y - a scroll of blinking {unknown} z - a scroll of noise {unknown} Potions g - a potion of magic c - 3 potions of curing f - a potion of haste {unknown} j - 2 potions of berserk rage {unknown} k - 2 potions of invisibility {unknown} n - a potion of heal wounds {unknown} p - a potion of moonshine {unknown} Skills: + Level 2.7 Dodging + Level 5.4 Stealth + Level 4.5 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 20% N/A 7% 3 Blink Tloc 14% N/A 9% 2 Gloom Hex/Necr 14% N/A 17% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 17% 3 Swiftness Air 7% N/A 17% 3 Teleport Other Tloc 7% N/A 17% 3 Olgreb's Toxic Radiance Alch 7% N/A 50% 4 Curse of Agony Necr 7% N/A 85% 5 Silence Hex/Air 3% N/A 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Nemelex Xobeh Ru Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel as though you will be weak longer. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. The searing ray hits the ogre! The ogre is moderately wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail. The gnoll bouda barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You spin around. You are magically locked in place. The gnoll hits you with a +0 flail. The gnoll bouda closely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You struggle against the net. The gnoll hits you with a +0 flail! The gnoll bouda hits you with a +0 club. You tear a large gash into the net. The gnoll bouda completely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (severely wounded, 84% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) You are no longer firmly anchored in space. You are able to move again. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The ogre barely misses you. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. d -> c - 3 potions of curing You stop channelling your searing ray. The gnoll hits you but does no damage. The gnoll bouda hits you with a +0 club! You die... #........# #.#.###..# ... #..# #.###†.###### #...........# ###.##[####.# ##)##.# #..##.# #j@# .# #Oj# .# #.)...# ....#### ....).. ..####..# . #..# #..# #..# You could see an ogre, a gnoll bouda and a gnoll (swift). Vanquished Creatures An orc priest (D:3) A hound (D:5) Jessica (D:2) An iguana (D:4) An orc wizard (D:3) 7 gnolls 2 adders (D:4) 2 ufetubi (D:4) 4 dart slugs 3 ribbon worms 8 endoplasms 7 hobgoblins 4 jackals (D:4) 8 orcs 2 quokkas 8 ball pythons 4 bats 8 goblins 3 kobolds 10 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 334 | D:1 | Found a faded altar of an unknown god. 405 | D:1 | Reached skill level 5 in Conjurations 806 | D:2 | Encountered Jessica 810 | D:2 | Learned a level 2 spell: Searing Ray 811 | D:2 | Killed Jessica 812 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1207 | D:2 | Identified the +0 robe "Loihin" {rCorr Slay+2 SInv} 1588 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1950 | D:3 | Identified the ring "Axottaqul" {rF++ rC- Str+6 SInv | Stlth+} 2051 | D:3 | Reached XP level 5. HP: 10/28 MP: 7/12 2056 | D:3 | Learned a level 4 spell: Fulminant Prism 2061 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2311 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2311 | D:3 | Found a sacrificial altar of Ru. 2563 | D:4 | Reached skill level 5 in Stealth 2608 | D:4 | Identified the +7 dagger of Gluttony {holy, rC+ rCorr} 3093 | D:4 | Found a glowing golden altar of the Shining One. 3093 | D:4 | Found a white marble altar of Elyvilon. 3093 | D:4 | Found a glowing silver altar of Zin. 3347 | D:5 | Entered Level 5 of the Dungeon 3359 | D:5 | Reached skill level 6 in Conjurations 3359 | D:5 | Reached XP level 6. HP: 29/32 MP: 8/14 3414 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, shapermc_ecumenical_altar_acropolis, minmay_tetromino_o2 D:2: kennysheep_big_flooded_room, layout_loops_ring, uniq_jessica D:3: layout_rooms, gammafunk_temple_overflow_elements D:4: layout_loops_ring, good_gods_mini_temple D:5: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_alcove_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Stealth | 3 4 5 | 5.4 Spellcasting | 4 | 4.5 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Spear | | 2 || 2 Cast: Magic Dart | 63 | 138 || 201 Searing Ray | 1 | 7 || 8 Drink: Curing | | 1 || 1 Armour: Robe | 3 | 25 || 28 Dodge: Dodged | 3 | 13 || 16