Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16497064028356084874 121 OrganizedCookies the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Killed by an exploding sleepcap (26 damage) ... ignited by their inner flame ... on level 4 of the Dungeon. The game lasted 00:04:13 (2344 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 2344, Time: 00:04:13 Health: -9/24 AC: 5 Str: 4 XL: 4 Next: 76% Magic: 2/12 EV: 11 Int: 25 God: Gold: 126 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +2 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: weak-willed A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +2 helmet (worn) Jewellery b - a ring of resist corrosion (worn) e - a +5 ring of evasion Wands a - a wand of flame (21) Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of haste {unknown} j - a potion of moonshine M - a potion of mutation n - a potion of lignification {unknown} o - 2 potions of ambrosia {unknown} Skills: + Level 2.8 Dodging + Level 3.8 Stealth + Level 4.3 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Blink Tloc 10% N/A 14% 2 Gloom Hex/Necr 10% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Passwall Erth 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Fortress Blast Frge 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (blue smoke, moderately damaged, inner flame, weak-willed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. Flame seeps out of the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. Flame seeps out of the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. The searing ray hits the sleepcap. Flame seeps out of the sleepcap. The sleepcap is severely damaged. The sleepcap misses you. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (blue smoke, severely damaged, inner flame, weak-willed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. Flame seeps out of the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. Flame seeps out of the sleepcap. The sleepcap is almost destroyed. The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... ##.### .#..###......# .............# .............# .............# ............# .....§..§.§.# .....§§§§§§.# #....§@§...# ##..§§§.§§.# #....§§§.§.... .....####.§.... ..... ...... ..## ...... # .>... ..... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:4) A sleepcap (D:4) Jessica (D:2) 2 adders 2 dart slugs (D:2) An orc (D:3) 2 ribbon worms (D:2) 7 hobgoblins 3 jackals (D:1) A quokka (D:1) 4 ball pythons 5 bats 2 endoplasms 3 frilled lizards 2 goblins 6 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 304 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 897 | D:1 | Learned a level 2 spell: Searing Ray 1071 | D:2 | Encountered Jessica 1074 | D:2 | Killed Jessica 1075 | D:2 | Reached skill level 5 in Conjurations 1075 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1346 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 2344 | D:4 | Killed by an exploding sleepcap... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a D:2: layout_rooms, grunt_decor_junction, minivault_4, uniq_jessica D:3: layout_loops_ring D:4: layout_basic, nicolae_half_adder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.8 Conjurations | 5 | 5.5 Spellcasting | 4 | 4.3 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 28 || 97 Searing Ray | | 2 || 2 Read: Identify | | 2 || 2 Teleportation | | 1 || 1 Immolation | | 1 || 1 Fog | | 1 || 1 Vulnerability | | 1 || 1 Armour: Robe | 3 | 11 || 14 Dodge: Dodged | 2 | 8 || 10