Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 18373050513049831801 135 OrganizedCookies the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (1704 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1704, Time: 00:03:40 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 97% Magic: 7/12 EV: 12 Int: 25 God: Gold: 107 SH: 0 Dex: 17 Spells: 4/11 levels left rFire . . . (100%) d - +9 dagger "Quton" {drain, rC- Dex+4} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons d - the +9 dagger "Quton" (weapon) {drain, rC- Dex+4} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 scale mail of cold resistance Jewellery b - a ring of wizardry (worn) Scrolls h - 2 scrolls of fog {unknown} c - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} Potions d - a potion of moonshine {unknown} f - a potion of haste {unknown} k - a potion of heal wounds {unknown} l - a potion of lignification {unknown} Skills: + Level 3.4 Dodging + Level 4.1 Stealth + Level 4.0 Spellcasting + Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d6 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 6% 2 Teleport Other Tloc 5% N/A 11% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of stealth (83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf but does no damage. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos. Crazy Yiuf freezes you terribly. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Crazy Yiuf burns you. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf grits, "Mama pizzabubble poople!" Crazy Yiuf hits you with a +4 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. It was a potion of curing. You feel better. You stop channelling your searing ray. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Crazy Yiuf freezes you terribly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of stealth (severely wounded, 83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... #... #... #... #### ### ♣♣#### #)..#♣♣ ♣♣....## #...j@♣♣♣♣P.....# #...#♣..♣.......###### ### ♣♣♣.♣.P.......... ♣♣♣♣♣##........ #........ ################...# #.##.#....######...# #.∩..ß..∩..ß..ß#...# #..............#...# You could see Crazy Yiuf. Vanquished Creatures Terence (D:2) Natasha (thrice) (D:2) An adder (D:2) 5 endoplasms 6 hobgoblins 4 ball pythons 6 bats 5 goblins 6 kobolds A rat (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 237 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 734 | D:1 | Learned a level 2 spell: Searing Ray 891 | D:2 | Encountered Natasha 894 | D:2 | Killed Natasha 895 | D:2 | Reached skill level 5 in Conjurations 895 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 946 | D:2 | Identified the +9 dagger "Quton" {drain, rC- Dex+4} 949 | D:2 | Encountered Terence 961 | D:2 | Killed Terence 962 | D:2 | Reached XP level 4. HP: 3/24 MP: 7/10 1344 | D:2 | Encountered Natasha 1350 | D:2 | Killed Natasha 1392 | D:2 | Found a faded altar of an unknown god. 1433 | D:2 | Encountered Crazy Yiuf 1544 | D:2 | Learned a level 4 spell: Fulminant Prism 1576 | D:2 | Encountered Natasha 1644 | D:2 | Killed Natasha 1704 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring, minmay_stone_trees_small D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, nicolae_kite_square_tiling_tiny, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Conjurations | 5 | 5.4 Dodging | 3 | 3.4 Spellcasting | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 28 || 71 Searing Ray | 3 | 2 || 5 Drink: Magic | 1 | || 1 Curing | | 1 || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 2 | || 2