Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 9067390873551108465 17 OrganizedCookies the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Feb 20, 2026. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:22 (862 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 862, Time: 00:00:24 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 4/8 EV: 11 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) c - +0 dagger rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} I - a scroll of immolation Potions g - a potion of magic f - a potion of brilliance {unknown} Skills: + Level 2.4 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Martyr's Knell Necr/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a sacrificial altar of Ru. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Martyr's Knell and begin reading... You add the spell Martyr's Knell to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a quokka. The magic dart hits the quokka! You kill the quokka! Found a faded altar of an unknown god. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a hobgoblin. The magic dart hits the hobgoblin! You kill the hobgoblin! I - a scroll of immolation There is a faded altar of an unknown god here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Terence the Veteran. He is wielding a +0 mace. Terence shouts! Terence screams, "Where's your power now?!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .........#.....# ##.....#.....#.# .. .....#...#..##..... ##.##..#....# ###.# .##...#.###.# .# ......†.....# .# .....######## .# ###....##########@#### ####..........@.:..# #########.##.##.# #.# ... #.# ###.# #.# # #.. ### You could see Terence. Vanquished Creatures 3 hobgoblins 2 quokkas (D:2) 2 ball pythons (D:1) 4 bats (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 721 | D:1 | Learned a level 2 spell: Searing Ray 799 | D:2 | Found a sacrificial altar of Ru. 824 | D:2 | Found a faded altar of an unknown god. 858 | D:2 | Encountered Terence 862 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_cross, minmay_misc_feat_encased, minmay_tree_intersection D:2: minmay_recursive_quarters, layout_loops_cross, hellmonk_ecumenical_altar_blasted, basic_altar, uniq_jessica, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 1 Armour: Robe || 3