Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 15949392804858996120 26 OrganizedCookies the Conjurer (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on Feb 22, 2026. Splashed by a jelly's acid (11 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (927 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 927, Time: 00:00:58 Health: -8/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 11 Int: 22 God: Gold: 77 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery b - a +6 ring of dexterity Scrolls e - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 3.3 Stealth + Level 3.3 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Frozen Ramparts Ice 6% 1d1 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal closely misses you. You stop channelling your searing ray. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The jackal barely misses you. The searing ray hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jackal bites you. The jackal completely misses you. The searing ray hits the jelly. The jelly is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. The jackal closely misses you. The jelly hits you. You are splashed with acid. Without enough magic to sustain it, your Searing Ray dissipates. The jackal bites you but does no damage. The jelly closely misses you. The jackal closely misses you. The jackal misses you. The jelly closely misses you. As you read the scroll labelled IHURCH ZEMAOXT, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The jackal completely misses you. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... #...# #.# ###### ####### #...# #.# #.....####...####.######### ###.##......................# ....##.###+#######'###.####.# ###.##.#..⌠...>...⌠..#.# #.# .....#.#......<......#.# #.# ###....+⌠....###h...⌠'.# #.# # ##.#.#......JJ@....#.# #.# ####.#.#######h#######.# #.# .......# ...rwJr.$.) #.## #.# ####.#.#.....hrw.....#..###.##### .....#.#.............#..........# ###....###############...######.# ##....................## #.# #....############..### #.. #.#### #.## ######. You could see a ribbon worm, a jelly, a dart slug, 2 endoplasms, 3 jackals and 3 rats. Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 6 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 7 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Encountered a jelly 46 | D:1 | Found a faded altar of an unknown god. 70 | D:1 | Got Plato's Essays on Ouranomancy 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 915 | D:1 | Learned a level 2 spell: Searing Ray 927 | D:1 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, shapermc_ecumenical_altar_rom_forum, serial_park_square3 [serial_park_minivault_5x5_3], nrook_mini_vaults Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.5 Spellcasting | | 3.3 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 3 Read: Enchant armour || 1 Armour: Robe || 10 Dodge: Dodged || 18