Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16044120093626080565 80 OrganizedCookies the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 22, 2026. Killed from afar by Ijyb (11 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:27 (1578 turns). OrganizedCookies the Conjurer (Deep Elf Conjurer) Turns: 1578, Time: 00:01:28 Health: -4/24 AC: 4 Str: 4 XL: 4 Next: 18% Magic: 10/12 EV: 11 Int: 25 God: Gold: 114 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) b - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 pair of gloves (worn) c - a +0 hat (worn) Jewellery d - a ring of magical power Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} k - a scroll of torment {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of mutation {unknown} j - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 3.1 Stealth + Level 4.3 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dispel Undead Necr 5% 3d7 65% 4 Sticky Flame Fire/Alch 5% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * D:2 = Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb zaps a wand. The puff of flame misses you. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb barely misses you. The searing ray misses Ijyb. Ijyb closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Ijyb zaps a wand. The puff of flame hits you! Magic courses through your body. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb hits you but does no damage. The searing ray misses Ijyb. Ijyb zaps a wand. The puff of flame hits you! You die... Ijyb moans, "Good help so hard to find!" ..### #.###..# ...###.##<..# ...#.###.## ######.#.# #.# ## .........# #)#.. #######.####.#.## ................. #######...##g#.# ###.##@# #.##.# #....# ###.># ##.# #.# #.# #.# #.# You could see Ijyb. Vanquished Creatures 5 adders (D:2) A dart slug (D:1) An orc (D:3) 6 endoplasms 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) 3 ball pythons 5 bats 2 frilled lizards 5 goblins 5 kobolds 2 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrganizedCookies the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:1 | Found a faded altar of an unknown god. 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 318 | D:1 | Found Hekutt's Assorted Antiques. 322 | D:1 | Learned a level 2 spell: Searing Ray 416 | D:1 | Reached skill level 5 in Conjurations 520 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1055 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1084 | D:2 | Found Xeba's Jewellery Boutique. 1561 | D:3 | Encountered Ijyb 1578 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic, serial_shops, nicolae_shop_bimaterial_pillars, ebering_ecumenical_altar_mist D:2: layout_basic, serial_shops, shop, minmay_surrounded D:3: layout_basic, mainiacjoe_overflow_paths, mainiacjoe_overflow_swirl, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Stealth | 3 | 3.1 Spellcasting | 4 | 4.3 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 14 || 89 Searing Ray | | 3 || 3 Drink: Magic | | 1 || 1 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 3 | 5 || 8