Tutorial DCSS version 0.33.0-11-g5f24e6623a (webtiles) character file. OverTheSun the Covered (Human Fighter) Turns: 23, Time: 00:04:40 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 3.0 Fighting + Level 3.0 Armour + Level 2.0 Unarmed Combat + Level 1.0 Spellcasting You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 0% 1d3 36% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You pick up OverTheSun's Almanac of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Okay, then. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone hits you but does no damage. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the training dummy. The training dummy is severely damaged. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. ##### ##### #...#######...# #...........<.# #...#######...# ##.## ##### #.# #.# #.# #@# #..≈≈≈# #..≈≈I# #..≈≈≈# #..≈≈≈# #...... ######## You can see a training dummy. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OverTheSun the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got OverTheSun's Almanac of Introductory Spellcasting 13 | D:1 | Learned a level 1 spell: Magic Dart Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 3 Armour: Robe || 1