Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15081016211524537772 96 PHASE5 the Magician (level 4, -2/34 HPs) Began as a Djinni Conjurer on Jan 5, 2025. Slain by a centaur (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:53 (1791 turns). PHASE5 the Magician (Djinni Conjurer) Turns: 1791, Time: 00:07:54 Health: -2/34 AC: 2 Str: 6 XL: 4 Next: 98% Gold: 119 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . c - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Talismans h - a flux talisman Scrolls d - a scroll of fear {unknown} Potions b - 2 potions of magic {unknown} e - 2 potions of curing {unknown} f - a potion of ambrosia {unknown} g - a potion of enlightenment {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Slow Hex 92% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16208 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! A centaur comes into view. Things that are here: a +0 flail; a +0 dagger The centaur shouts! You hit the centaur but do no damage. The centaur closely misses you. The centaur kicks you. Unknown command. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur (87% to hit) The searing ray misses the centaur. (Press . to maintain the ray.) The centaur barely misses you. The centaur kicks you. A gnoll comes into view. It is wielding a +0 flail. The centaur misses you. The centaur kicks you. The searing ray hits the centaur. The centaur is lightly wounded. The centaur barely misses you. The centaur closely misses you. Unknown command. The searing ray hits the centaur. The centaur is moderately wounded. The centaur closely misses you. The centaur kicks you. The centaur hits you. The centaur kicks you. Unknown command. The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. Unknown command. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. x2 Unknown command. The centaur hits you. You die... ## #.#####+## #c....... #@####.## # #)# #.##.###... #.!........ #.##.###...# # #... .. ##### You could see a centaur. Vanquished Creatures 2 gnolls (D:3) 3 adders (D:2) A ribbon worm (D:2) 3 orcs (D:2) 3 endoplasms A giant cockroach (D:2) 3 goblins 3 hobgoblins 7 kobolds 2 quokkas (D:2) 4 ball pythons 5 bats A frilled lizard (D:2) 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PHASE5 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | PHASE5 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 148 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 225 | D:1 | Reached skill level 1 in Fighting 822 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 822 | D:2 | Learned a level 1 spell: Slow 1073 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1784 | D:3 | Noticed a centaur 1791 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, hangedman_feature_mirror D:2: layout_basic D:3: layout_loops_corners, nicolae_uskayaw_murder_on_the_dancefloor Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 2 || 2 Cast: Magic Dart | 37 | 23 || 60 Searing Ray | 7 | 8 || 15 Slow | | 1 || 1 Armour: Robe | 2 | 14 || 16 Dodge: Dodged | 2 | 11 || 13