Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 13968781777995919396 35 PIE the Conjurer (level 3, -8/19 HPs) Began as a Deep Elf Conjurer on Mar 19, 2026. Mangled by an ogre ... wielding a +0 giant club (27 damage) ... on level 2 of the Dungeon. The game lasted 00:05:47 (1798 turns). PIE the Conjurer (Deep Elf Conjurer) Turns: 1798, Time: 00:05:47 Health: -8/19 AC: 3 Str: 4 XL: 3 Next: 17% Magic: 6/10 EV: 16 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 trident Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Magical Staves c - a staff of necromancy (weapon) Jewellery e - a +5 ring of evasion (worn) Scrolls c - 4 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of poison {unknown} k - a scroll of blinking {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of revelation {unknown} n - a scroll of noise {unknown} o - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - 2 potions of lignification {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 92% 2d12 3% 1 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 27 gold pieces (gained 10). There is an open door here. You see here a quokka corpse. There is an open door here. You see here a +1 robe of positive energy. There is an open door here. o - a scroll labelled GIFRUT LAHULO You encounter a goblin. It is wielding a +0 dagger. The goblin shouts! There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. Magic restored. There is an open door here. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! There is an open door here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre barely misses you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #........###'###### .# #........###.# ... '........+..># .... #.....)..###.# #..##........# #.# ####....######## #.# .........#########.# .........#......##.# ........O@......##.# .........#......##.# . ##########.#######.# . ####...#####.# # #............# ####.#####.###..# ########....#.......#..# #.....##....#.#####.#.## #.....##....#.# #.#.# You could see an ogre. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 6 endoplasms 3 hobgoblins (D:1) 4 quokkas A ball python (D:1) 3 bats 6 goblins 4 kobolds 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PIE the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 236 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/8 315 | D:1 | Found a faded altar of an unknown god. 441 | D:1 | Learned a level 2 spell: Searing Ray 1368 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1792 | D:2 | Encountered an ogre 1798 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, roderic_serpentine_path D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 56 Searing Ray || 10 Armour: Robe || 4 Dodge: Dodged || 10