Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8292803972308368504 125 PIE the Magician (level 5, 0/35 HPs) Began as a Djinni Fire Elementalist on Mar 23, 2026. Slain by a quokka (3 damage) ... on level 3 of the Dungeon. The game lasted 00:09:14 (2220 turns). PIE the Magician (Djinni Fire Elementalist) Turns: 2220, Time: 00:09:14 Health: 0/35 AC: 2 Str: 7 XL: 5 Next: 30% Gold: 63 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) b - +2 rapier (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +2 rapier of speed (weapon) Missiles c - 2 atropa-tipped darts (quivered) Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} h - a scroll of revelation {unknown} Potions f - 3 potions of curing {unknown} j - a potion of mutation {unknown} k - a potion of invisibility {unknown} l - a potion of heal wounds {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft + Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 28% 4 f - Apportation Tloc 36% N/A 2% 1 g - Grave Claw Necr 36% 2d9 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Unknown command. Things that are here: a +0 trident; a +0 scale mail; the human corpse of Terence You start resting. You encounter a quokka. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Flames lash the quokka. The quokka is almost dead. The quokka's fire resistance burns away. * * * LOW HITPOINT WARNING * * * You encounter an orc. It is wielding a +0 dagger. Throw: 3 darts (atropa) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (almost dead, more vulnerable to fire, 41% to hit, chance to blind on hit: 100%) You throw a dart. The dart barely misses the quokka. You encounter an orc wizard. It is wielding a +0 dagger. You encounter an orc. It is wielding a +0 morningstar. The orc wizard shouts! The quokka attacks as it pursues you! The quokka closely misses you. The quokka barely misses you. The quokka is no longer more vulnerable to fire. You closely miss the quokka. The quokka is almost dead. You encounter an orc. It is wielding a +0 short sword. The quokka bites you. You die... .........# .........# ##.....## .........# #.......# ....:....# #.......# .........# .......### .........# ##......... .........### #.......##. ...........# #.........o .........#.###..@....###. ##......##....#.r........ ##.......####†.#).....## #.........##..........# #....)....##....(.....# #....))...##....#......# #.........##....#..o##o.. #.........##...##.....#.. #.......†......##..##o.. You could see an orc wizard, 2 orcs and a quokka. Vanquished Creatures Terence (D:3) A gnoll (D:1) 4 adders A dart slug (D:1) A ribbon worm (D:2) 4 orcs 3 endoplasms 6 hobgoblins 4 jackals (D:1) 4 ball pythons 5 bats 3 frilled lizards 6 goblins 6 kobolds 3 quokkas 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PIE the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | PIE set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 314 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 314 | D:1 | Learned a level 1 spell: Apportation 1381 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1405 | D:2 | Found a faded altar of an unknown god. 2192 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2192 | D:3 | Learned a level 2 spell: Grave Claw 2198 | D:3 | Encountered Terence 2210 | D:3 | Killed Terence 2220 | D:3 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, st_stairs_14, chequers_serial_rivers_micro_b D:2: layout_loops_ring, chequers_ecumenical_altar_island, st_stairs_1 D:3: layout_rooms, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | 2 | 2.4 Dodging | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Unarmed | 1 | || 1 Rapier | | 2 || 2 Throw: Dart | | 1 || 1 Cast: Foxfire | 51 | 50 || 101 Scorch | 7 | 11 || 18 Volatile Blastmot | | 2 || 2 Armour: Robe | 3 | 11 || 14 Dodge: Dodged | 5 | 11 || 16