PIE Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -11, D:1) a +0 leather armour (14, -13, D:1) a +0 dagger a goblin skeleton (16, -12, D:1) a +0 club (19, -2, D:1) a bat skeleton (20, -8, D:1) a quokka skeleton (21, -7, D:1) a staff of cold (23, -9, D:1) a +0 dagger (24, -30, D:1) a rat corpse (skeletalised by now) (26, -19, D:1) a ball python corpse (skeletalised by now) (26, 19, D:1) a +0 leather armour (30, 7, D:1) a hobgoblin corpse (skeletalised by now) (36, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (42, -1, D:1) a +0 leather armour (45, -2, D:1) a bat corpse (skeletalised by now) (51, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, -11, D:1) a hobgoblin corpse (skeletalised by now) (52, 7, D:1) a rat corpse (skeletalised by now) (55, -8, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 11, D:2) a +0 flail a gnoll corpse (skeletalised by now) (2, 10, D:2) a +0 spear a +0 spear (4, 1, D:2) a bat corpse (skeletalised by now) (11, 11, D:2) a +0 whip (12, 22, D:2) a hobgoblin skeleton (14, 13, D:2) a hobgoblin corpse (skeletalised by now) (32, 19, D:2) a +0 club a kobold corpse (skeletalised by now) (36, 26, D:2) a +1 dagger of protection a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff of War {rPois rN+ Conj Air} (4600 gold) [staff of conjuration] rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +7 scale mail of the Moon {Bane Int+3 Dex+6 Stlth+} (6770 gold) Bane: It inflicts you with a random bane when you equip it. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 leather armour of the Morning {Bane ^Drain rElec rF+++} (6540 gold) Bane: It inflicts you with a random bane when you equip it. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. It cannot be enchanted further. the storm talisman of the Howling Gods {Int+4} (11890 gold) [storm talisman] Int+4: It affects your intelligence (+4). the ring "Cemmuturgh" {rN++ Will++ Stlth-} (4380 gold) [ring of positive energy] rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. the ring of Besaase {rCorr Dex+2 Stlth+} (3400 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the ring of Spite {rElec rC+ Str+6} (5700 gold) [ring of strength] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+6: It affects your strength (+6). the +2 dagger "Siopp" {freeze, *Rage rF++} (3600 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. It cannot be enchanted further. the +4 whip of Dithmenos's Scorn {spect, Dex+4} (4160 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Fulguration {rC+ MP+9} (3400 gold) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). the +2 robe "Muucyk" {+Blink rCorr MP+4 Dex-2} (3470 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +4 hand axe of the Gloaming {heavy, rPois Will+} (4220 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +3 buckler of Gunacs {rPois MP+7 Int+2} (4960 gold) rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Cafis" {Fly rElec rF- Int+3} (3080 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). the earth staff "Cexonnig" {rC+ rN+ Earth} (4320 gold) [staff of earth] rC+: It protects you from cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. the +0 ring mail of Agnosticism {Harm ^Drain Str+2 Slay+2} (1800 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +0 robe of Untold Secrets {Will+} (1350 gold) Will+: It increases your willpower. It cannot be enchanted further. the conjuration staff of Lies {rF- Int+4 Dex+3 Conj} (3970 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +6 chain mail of the Ebigane {rF++ Dex+3} (6680 gold) rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Wailaidghu {rPois Int+4 SInv} (3960 gold) [ring of poison resistance] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (16, 21, D:3) 6 gold pieces a +0 trident (42, 38, D:3) a ball python corpse (skeletalised by now) (43, 11, D:3) a +0 leather armour (47, 26, D:3) a +0 dagger a goblin corpse (skeletalised by now)