PIE Level 1 of the Dungeon (2, 9, D:1) a hobgoblin skeleton (2, 10, D:1) a hobgoblin skeleton (3, 10, D:1) a +0 dagger (7, 8, D:1) a +0 short sword (11, 26, D:1) a ball python corpse (skeletalised by now) (14, 2, D:1) a +0 club (15, 36, D:1) a ball python corpse (skeletalised by now) (21, -7, D:1) a +0 mace (24, 6, D:1) a +0 sling (25, 6, D:1) a quokka skeleton (27, 26, D:1) a +0 whip 3 stones (29, 18, D:1) a hobgoblin corpse (skeletalised by now) (38, -1, D:1) a bat corpse (skeletalised by now) (39, 14, D:1) a ball python skeleton (40, 8, D:1) a hobgoblin corpse (skeletalised by now) (40, 34, D:1) a +1 dagger of protection a goblin corpse (skeletalised by now) (44, -15, D:1) 18 gold pieces (46, 21, D:1) a +0 hand axe (49, -8, D:1) a +0 club (49, -6, D:1) a +0 sling (51, 0, D:1) a hobgoblin corpse (skeletalised by now) (52, 0, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 trident (0, 24, D:2) a quokka skeleton (1, 0, D:2) a hobgoblin skeleton (5, 5, D:2) a +0 robe (17, 26, D:2) a +0 short sword a kobold skeleton (19, -16, D:2) a +0 sling a +0 dagger a goblin skeleton (21, -20, D:2) a +0 rapier (22, -9, D:2) a +0 dagger (28, -9, D:2) a hobgoblin skeleton (31, 9, D:2) a bat corpse (skeletalised by now) (42, -6, D:2) the +6 hammer "Jein" {heavy, ^Contam ^Fragile +Blink Str+5} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Str+5: It affects your strength (+5). It cannot be enchanted further. (44, -7, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (51, -8, D:2) the +5 hammer of Hepliaklqana's Favour {protect, rElec rCorr Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, -9, D:2) a +0 hammer (52, -8, D:2) a +0 hammer of protection Level 3 of the Dungeon (0, 1, D:3) a hobgoblin skeleton (4, 24, D:3) a rat skeleton (6, 24, D:3) a +0 dagger a goblin skeleton (17, 0, D:3) a bat skeleton (18, 23, D:3) a +0 whip 3 poisoned darts (20, 2, D:3) a +0 dagger a kobold skeleton (22, 4, D:3) a +0 leather armour (24, -4, D:3) a +0 club a +0 leather armour a frilled lizard corpse (skeletalised by now) (24, 19, D:3) an adder skeleton (36, 36, D:3) a quokka corpse (skeletalised by now) (37, 2, D:3) a ball python corpse (skeletalised by now) (38, 14, D:3) a spore talisman (42, 11, D:3) a ball python corpse (skeletalised by now) (43, 15, D:3) the +1 great sword of Mil Fac {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (44, 11, D:3) a +0 club a kobold corpse (skeletalised by now) (45, 11, D:3) a +0 whip a kobold corpse (skeletalised by now) (46, 12, D:3) a +0 dagger 2 stones a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip a boomerang an orc corpse (skeletalised by now) (13, -16, D:4) a +0 flail a gnoll corpse (skeletalised by now) (14, -17, D:4) a +0 halberd a gnoll skeleton (14, -16, D:4) a +0 whip (15, -17, D:4) a +1 vampiric halberd a gnoll corpse (skeletalised by now) (16, -5, D:4) a +0 trident (17, -3, D:4) the fortress talisman of Conscience {Stlth+} [fortress talisman] Stlth+: It makes you more stealthy. (21, -9, D:4) a +0 spear 5 stones (29, -3, D:4) a ball python skeleton (31, 1, D:4) a +0 club a +0 club a goblin skeleton (32, -20, D:4) a spore talisman (33, 2, D:4) a +0 giant club an adder skeleton an adder skeleton a hobgoblin skeleton an ogre skeleton (33, 4, D:4) a hobgoblin skeleton (35, 4, D:4) a +0 whip a +0 whip (36, 4, D:4) a +0 giant club (37, 2, D:4) a +0 spear a gnoll skeleton (37, 3, D:4) a +0 spear (41, -28, D:4) a +0 quarterstaff (44, -16, D:4) a +0 dagger (47, 3, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (0, 3, D:5) 15 gold pieces the Necropolis (0, 0, Necropolis) 16 gold pieces (1, 0, Necropolis) 8 gold pieces (2, 0, Necropolis) 16 gold pieces (3, 0, Necropolis) a +0 leather armour (4, 0, Necropolis) 15 gold pieces (5, 0, Necropolis) the +7 quarterstaff of Fip Owal {freeze, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (25, 10, Necropolis) a staff of alchemy (unseen) (25, 12, Necropolis) a parchment of Anguish (26, 11, Necropolis) a +0 hand axe a +0 robe (43, 1, Necropolis) 17 gold pieces (43, 2, Necropolis) 10 gold pieces (44, 0, Necropolis) a wellspring talisman (44, 1, Necropolis) 10 gold pieces (44, 2, Necropolis) 10 gold pieces (44, 3, Necropolis) a rimehorn talisman (44, 4, Necropolis) 9 gold pieces (45, 3, Necropolis) a ring of protection from fire