PIE Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 12, D:1) a frilled lizard skeleton (12, 24, D:1) a +0 club (12, 28, D:1) a +0 spear (21, 43, D:1) a rat corpse (skeletalised by now) (24, 45, D:1) a +0 club a goblin skeleton (30, 36, D:1) a +0 club (32, 13, D:1) a +0 flail (33, 50, D:1) a ball python skeleton (34, 51, D:1) a +0 dagger (35, 46, D:1) a +0 dagger (36, 49, D:1) a +0 club a +0 ring mail (37, 46, D:1) a +0 hand axe (37, 48, D:1) a +0 sling (54, 32, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (56, 33, D:1) a quokka corpse (skeletalised by now) (59, 10, D:1) a quill talisman Level 2 of the Dungeon [Shop] Taqytt's Book Shop a parchment of Fireball (239 gold) a parchment of Foxfire (52 gold) a parchment of Maxwell's Portable Piledriver (114 gold) a parchment of Iskenderun's Battlesphere (169 gold) a parchment of Anguish (169 gold) a parchment of Apportation (52 gold) a parchment of Poisonous Vapours (52 gold) [Shop] Bicaac's Weapon Shop a +0 short sword (39 gold) 6 poisoned darts (46 gold) a +0 rapier (71 gold) a +0 club (6 gold) a +1 great sword of electrocution (416 gold) a +7 hand axe of venom (527 gold) a +0 short sword of protection (72 gold) a +0 dagger (26 gold) [Shop] Vaicwima's Jewellery Shop a +6 ring of dexterity (396 gold) a ring of protection from fire (unknown) (275 gold) an inkwell talisman (110 gold) a hive talisman (330 gold) a +6 ring of strength (unknown) (396 gold) a +6 ring of dexterity (396 gold) a wellspring talisman (137 gold) a ring of magical power (unknown) (220 gold) a ring of flight (unknown) (192 gold) [Shop] Aneokk's Antique Weapon Boutique a +0 falchion (81 gold) a +0 whip (67 gold) the +1 great sword of the Fresh God {heavy, Dex+2 SInv} (1036 gold) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 whip (67 gold) a +1 spear of entangling (270 gold) a +0 hand axe (81 gold) a +0 flail (94 gold) a +0 sling of freezing (126 gold) [Shop] Amexedofe's Antique Weapon Emporium a +0 war axe (101 gold) a +0 club (14 gold) a +0 long sword (101 gold) a +0 dagger (58 gold) a +0 dagger (58 gold) a +0 flail (101 gold) a +0 mace (87 gold) a +0 short sword (87 gold) a +0 spear (87 gold) a +0 falchion (87 gold) (22, 34, D:2) a +0 robe (26, 41, D:2) a +0 quarterstaff (30, 19, D:2) a rat skeleton (39, 13, D:2) a medusa talisman (47, 2, D:2) the +6 mace "Ydah" {venom, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (48, 2, D:2) a +2 short sword of venom (50, 1, D:2) a hobgoblin corpse (skeletalised by now) (50, 2, D:2) a +0 sling a +0 dagger a ball python corpse (skeletalised by now) (52, 11, D:2) a quokka skeleton (55, 16, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (0, 12, D:3) a +0 short sword (2, 1, D:3) a +0 dagger (8, 11, D:3) a rat skeleton (14, 0, D:3) a +0 helmet (16, -30, D:3) a +0 club (16, -15, D:3) a frilled lizard skeleton (17, -15, D:3) a rat skeleton (20, 0, D:3) a +0 dagger (21, -15, D:3) a +0 dagger 2 stones a kobold skeleton (27, -23, D:3) a +0 club (35, -33, D:3) a +0 club (36, -34, D:3) a +0 halberd a gnoll skeleton (36, -33, D:3) a +0 spear (56, -22, D:3) a +0 mace (62, -2, D:3) a water moccasin skeleton (64, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (1, -8, D:4) a +0 club (8, -23, D:4) a quill talisman (12, 8, D:4) a +0 giant club (21, -28, D:4) a hound corpse (skeletalised by now) (21, -24, D:4) a +0 giant club (28, -14, D:4) a quill talisman (33, 9, D:4) a +0 whip a +0 whip a gnoll skeleton (34, 9, D:4) a +0 club a +0 club a gnoll skeleton a gnoll skeleton (45, 3, D:4) a +0 club a +0 leather armour a +0 hand axe an orc skeleton an orc skeleton (47, 12, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (49, -9, D:4) a +0 flail an orc corpse (skeletalised by now) (50, -5, D:4) a +0 dagger an orc corpse (skeletalised by now) (52, 16, D:4) a +0 giant spiked club (55, -7, D:4) a +0 dagger a +0 robe an orc skeleton (57, -10, D:4) a +0 hand axe (57, -8, D:4) a +0 hand axe a +0 dagger a +0 robe an iguana corpse (skeletalised by now) an orc skeleton an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a hound skeleton (2, 5, D:5) the +5 falchion of Beogh's Hope {venom, rF+ rC- SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (4, -9, D:5) a +0 long sword (5, 20, D:5) a +0 scimitar (6, -4, D:5) a potion of moonshine (8, 27, D:5) a +0 falchion an orc skeleton (21, 2, D:5) a hound skeleton (30, -17, D:5) a +0 dagger (30, 8, D:5) an adder corpse (skeletalised by now) (33, -17, D:5) a +0 spear (34, 0, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a parchment of Call Imp (15, -6, D:6) a +0 ring mail (20, -6, D:6) a +0 robe (28, 9, D:6) a +0 leather armour a +1 scimitar of pain (32, -35, D:6) a +0 dagger (33, -3, D:6) a +0 shortbow a hound skeleton (38, -17, D:6) a +0 scythe a +0 robe the human skeleton of Sigmund (39, -7, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a hound skeleton (1, 15, D:7) a +0 giant spiked club an ogre skeleton (1, 17, D:7) a +0 hand axe 3 boomerangs a +0 ring mail (2, -4, D:7) a +0 club a +0 whip a +0 leather armour a gnoll skeleton (3, -3, D:7) a +0 whip a gnoll skeleton (4, -2, D:7) a +0 halberd (7, -4, D:7) a +0 halberd a gnoll skeleton (16, 7, D:7) a +0 halberd a +0 plate armour an orc skeleton (17, 7, D:7) a +0 short sword a +0 mace a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (18, 6, D:7) a +0 dagger a +0 robe an orc skeleton (19, 7, D:7) a bullfrog skeleton (22, -8, D:7) a +0 robe a +4 hand axe (23, -8, D:7) a +0 robe a +5 falchion of freezing (25, 24, D:7) a +0 hand axe (25, 32, D:7) a +0 robe (31, 1, D:7) a +0 flail (33, 9, D:7) a water moccasin skeleton (37, 15, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) a +0 sling (4, 18, D:8) a +0 leather armour (5, 31, D:8) a +0 battleaxe (14, 12, D:8) a +0 halberd a +0 robe (14, 13, D:8) a +0 flail of protection a +0 robe (15, 13, D:8) a +5 dagger a +0 robe (34, 24, D:8) a +0 flail (40, 12, D:8) a +0 longbow (43, 23, D:8) a +0 robe a +2 scimitar of freezing (44, 23, D:8) a steam dragon skeleton (45, 7, D:8) a +0 robe (46, 41, D:8) a +0 robe a +0 club (46, 42, D:8) a +0 club a gnoll skeleton (47, 17, D:8) a scroll of noise (47, 42, D:8) a +0 spear (60, 19, D:8) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (72, 35, D:8) a +0 whip Level 9 of the Dungeon (11, -17, D:9) a +0 flail (13, -10, D:9) a +0 falchion of electrocution (13, 5, D:9) a +0 flail a +0 leather armour (13, 11, D:9) a +0 dagger an orc corpse (skeletalised by now) (14, 5, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, 7, D:9) a +0 club a +0 leather armour (14, 14, D:9) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (18, -29, D:9) a +0 plate armour a +0 trident an orc skeleton (19, -30, D:9) a +0 leather armour a +0 dagger an orc skeleton (20, -31, D:9) a +0 robe a +0 dagger (23, -30, D:9) a +0 rapier (29, 13, D:9) a +0 ring mail (31, -12, D:9) a killer bee corpse (55, 8, D:9) the +7 ring mail "Zimpitan" {-Tele Str+3 Stlth+} -Tele: It prevents most forms of teleportation. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 14, D:9) 17 gold pieces (61, 11, D:9) a +0 whip a +0 halberd a throwing net a gnoll corpse (62, 11, D:9) a +0 club a +0 whip a +0 halberd a throwing net a gnoll corpse a gnoll corpse (62, 13, D:9) 8 gold pieces the Ecumenical Temple