Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 14115770679226651328 117 PIRUK2 the Skirmisher (level 5, -1/40 HPs) Began as a Djinni Hunter on July 6, 2026. Was an Initiate of Makhleb. Slain by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:48 (158 turns). PIRUK2 the Skirmisher (Djinni Hunter) Turns: 158, Time: 00:05:49 Health: -1/40 AC: 14 Str: 10 XL: 5 Next: 22% Gold: 0 EV: 8 Int: 11 God: Makhleb [......] SH: 0 Dex: 30 rFire + . . (50%) s - +8 storm bow {elec, penet} rCold + . . (50%) [offhand occupied] rNeg . . . (100%) p - +5 ice dragon scales rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +6 ring of dexterity Stlth + d - +6 ring of dexterity HPRegen 0.26/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons i - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. l - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. r - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. s - the +8 storm bow (weapon) {elec, penet} (You found it in the Dungeon) It cannot be enchanted further. t - the +9 sword of Power {valour} (You found it in the Dungeon) It cannot be enchanted further. Armour j - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. k - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. m - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). n - +5 fire dragon scales o - +5 golden dragon scales p - +5 ice dragon scales (worn) q - +5 storm dragon scales Jewellery c - a +6 ring of dexterity (worn) d - a +6 ring of dexterity (worn) e - a +6 ring of intelligence f - a +6 ring of intelligence g - a +6 ring of strength h - a +6 ring of strength Wands f - a wand of mindburst (7) b - a wand of acid (7) Scrolls s - a scroll of butterflies b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Miscellaneous g - a +0 sack of spiders Skills: + Level 3.0 Fighting + Level 8.1 Ranged Weapons + Level 3.3 Dodging + Level 0.7 Stealth You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 0% 1d4 98% 1 b - Searing Ray Conj 0% 2d4 99% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Dodging skill increases to level 3! You have reached level 5! The power to cast Searing Ray wells up from within. Spell assigned to 'b'. You feel agile. c - a +6 ring of dexterity (worn) You feel agile. d - a +6 ring of dexterity (worn) You are flying. Your flying speed is average. Your attack delay is about 1.6 (and is slowed by your armour). Your damage rating with the +8 storm bow {elec, penet} is about 33 (Base 14 x 150% (Dex) x 121% (Skill) + 8 (Ench)). Your base attributes are Str 10, Int 11, Dex 18. Unknown command. There's nothing to open nearby. You need no library to learn spells. Unknown command. You see here a scorpion corpse. You see here a +2 demon blade of draining. g - a +0 sack of spiders Partly explored, unvisited transporter. You are flying. Your flying speed is average. Your attack delay is about 1.6 (and is slowed by your armour). Your damage rating with the +8 storm bow {elec, penet} is about 33 (Base 14 x 150% (Dex) x 121% (Skill) + 8 (Ench)). Your base attributes are Str 10, Int 11, Dex 18. Unknown command. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. You encounter 3 merfolk. Found three items. Found a transporter. The merfolk shouts! x2 You shoot an arrow. The arrow pierces through the merfolk! The merfolk is lightly wounded. You shoot an arrow. The arrow pierces through the merfolk! The merfolk is moderately wounded. The merfolk barely misses you. The merfolk hits you from afar with a +0 trident! x2 The merfolk hits you from afar with a +0 trident. The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)|=.▓.....▓ ▓.....▓...).▓ ▓.....▓.....▓ ▓.mmm.▓..††.▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | PIRUK2 the Djinni Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a transporter. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 9 | D | Identified the spider talisman "Yjotoap" {*Corrode +Inv | Str-5 Dex+8} 39 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 39 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 39 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 40 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 55 | D | Became a worshipper of Makhleb the Destroyer 59 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 117 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 117 | D | Got the +8 storm bow {elec, penet} 117 | D | Got the +9 sword of Power {valour} 140 | D | Entered arena 2. 140 | D | Found a transporter. 140 | D | Encountered a scorpion 140 | D | Encountered a scorpion 143 | D | Killed a scorpion 144 | D | Reached skill level 6 in Ranged Weapons 144 | D | Reached XP level 2. HP: 24/24 MP: 0/0 144 | D | Reached XP level 3. HP: 29/29 MP: 0/0 144 | D | Learned a level 1 spell: Kinetic Grapnel 144 | D | Reached XP level 4. HP: 34/34 MP: 0/0 144 | D | Killed a scorpion 145 | D | Reached skill level 8 in Ranged Weapons 145 | D | Reached XP level 5. HP: 40/40 MP: 0/0 145 | D | Learned a level 2 spell: Searing Ray 156 | D | Entered arena 3. 156 | D | Found a transporter. 156 | D | Encountered a merfolk 156 | D | Encountered a merfolk 156 | D | Encountered a merfolk 158 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 6 8 | 8.1 Fighting | 3 | 3.0 Dodging | 3 | 3.3 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Longbow | 3 | 3 || 6 Shortbow | 2 | || 2 Heavy crossbow | 1 | || 1 Armour: Ice dragon scales | 8 | 4 || 12 Dodge: Dodged | 2 | 1 || 3