PIRUK2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 quarterstaff of draining (61, 13, D) a +0 hand axe a +0 leather armour (61, 19, D) a jackal corpse (61, 26, D) a +2 quarterstaff of holy wrath (62, 0, D) a +2 vampiric halberd (62, 1, D) a parchment of Summon Horrible Things (62, 8, D) a +2 halberd of protection (62, 9, D) a staff of fire (62, 10, D) a +0 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +0 mace of holy wrath (62, 17, D) an amulet of magic regeneration (62, 22, D) a yak corpse (62, 23, D) a cane toad corpse (62, 26, D) a +2 orcbow of freezing (62, 32, D) a +0 war axe (63, 8, D) a +4 plate armour of fire resistance (63, 9, D) a +0 trident an orc corpse (skeletalised by now) (63, 16, D) a parchment of Summon Mana Viper (63, 17, D) a +2 shortbow of freezing (63, 19, D) a bullfrog corpse (63, 21, D) a basilisk corpse (63, 22, D) a basilisk corpse (63, 26, D) a parchment of Summon Forest (63, 27, D) a +2 plate armour of fire resistance (63, 32, D) a +0 long sword a +0 war axe (64, 16, D) a +0 whip of holy wrath (64, 17, D) a +3 dagger of holy wrath (64, 27, D) a ring of poison resistance (64, 32, D) a +0 war axe (65, 26, D) a +1 pair of boots of rampaging (67, 0, D) a parchment of Sphinx Sisters (67, 4, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (68, 0, D) a +3 scale mail of fire resistance (68, 3, D) a black bear corpse (skeletalised by now) (68, 4, D) a +0 dagger a +0 robe a +0 buckler (69, 0, D) a +2 devious rapier (69, 36, D) a book of Weapons (69, 38, D) a +0 dagger a +0 robe (70, 8, D) a +0 mace of distortion (70, 36, D) a parchment of Alistair's Intoxication (70, 37, D) a +1 great mace of distortion (unseen) (70, 40, D) a +0 arbalest (71, 17, D) a +4 plate armour of poison resistance (71, 20, D) a +0 trident a +0 ring mail (71, 21, D) a +0 halberd a +0 plate armour (71, 27, D) a parchment of Summon Small Mammal (71, 36, D) a staff of necromancy (unseen) (71, 37, D) a +3 leather armour of poison resistance (unseen) (72, 8, D) the +1 flail "Ajoits" {drain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 9, D) a parchment of Summon Hydra (72, 19, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (72, 20, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (72, 22, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (72, 26, D) a +3 leather armour of poison resistance (72, 27, D) an orb of stardust (72, 29, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (72, 31, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (72, 32, D) a +5 short sword of venom (72, 36, D) a sack of spiders (72, 37, D) the +1 robe of Resilience {rElec rN++ Str-4 Stlth+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 40, D) a +0 arbalest a yaktaur corpse (73, 1, D) a +2 orcbow (73, 2, D) a +0 scimitar (73, 17, D) a +1 dire flail of holy wrath (73, 20, D) a +0 club (73, 27, D) a +0 quarterstaff of draining (73, 32, D) a +0 rapier a +0 leather armour a +0 heavy battleaxe (73, 36, D) a staff of conjuration (unseen) (73, 37, D) the +1 leather armour of the Jabberwock {Harm Str+2 Int+3} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen)