PIRUK2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (unseen) (50, 37, D) the ring of Largesse {rElec rN+ Str+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (51, 37, D) a +0 halberd of protection (unseen) (52, 37, D) a +6 ring of dexterity (53, 37, D) the cold staff of Discretion {rF+ rC+ Dex+3 Tloc Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (unseen) (59, 36, D) an eel talisman (59, 37, D) a parchment of Leda's Liquefaction (60, 36, D) a +2 hand axe of freezing (unseen) (60, 37, D) a +5 shortbow of freezing (unseen) (61, 8, D) a parchment of Gloom (61, 16, D) a staff of necromancy (61, 26, D) a staff of necromancy (61, 32, D) a +0 short sword a draconian corpse (61, 36, D) a +1 hand axe of electrocution (unseen) (61, 37, D) a parchment of Starburst (61, 39, D) a hornet corpse (62, 0, D) a +3 leather armour of willpower an adder corpse (skeletalised by now) (62, 1, D) a +1 hand axe of electrocution (62, 2, D) a +0 war axe (62, 16, D) the +0 leather armour of Wusch {rF++ Regen+ Int-5 SInv} rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (62, 17, D) the air staff of the Sharing Eel {rElec Str+2 Int+4 SInv Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (62, 22, D) a culicivora corpse (62, 27, D) a staff of necromancy (62, 28, D) a +0 mace (62, 36, D) a +1 heavy war axe (unseen) (62, 37, D) a parchment of Manifold Assault (63, 8, D) a staff of fire (63, 16, D) a +3 chain mail of cold resistance (63, 19, D) a tarantella corpse (63, 21, D) a scorpion corpse (63, 26, D) a +0 rapier of draining (63, 27, D) a ring of flight (63, 28, D) a +0 hand axe (63, 29, D) a +0 hand axe a draconian corpse (63, 30, D) a +0 hand axe a +0 scimitar a draconian corpse a purple draconian corpse (63, 36, D) the +11 short sword of Entetwuz {speed, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (63, 37, D) the conjuration staff "Spiderslayer" {+Blink rPois Will- Dex+3 Conj} [staff of conjuration] +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (64, 16, D) the +10 rapier of Lies {antimagic, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 17, D) a +2 shortbow of flaming (64, 26, D) a +3 whip of holy wrath (64, 27, D) a +1 flail of protection a staff of fire a draconian corpse (64, 28, D) a +0 short sword (65, 19, D) a culicivora corpse (67, 0, D) the +3 leather armour of the Hills {^Contam rN+ Int+5} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (69, 4, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +0 robe (70, 8, D) a staff of fire (70, 11, D) a hell hound corpse (skeletalised by now) (70, 21, D) a +0 mace an orc corpse (skeletalised by now) (70, 36, D) a +2 rapier of speed (71, 8, D) a +0 battleaxe a staff of cold (71, 11, D) a hell hound corpse (skeletalised by now) (71, 19, D) a +0 short sword an orc corpse (skeletalised by now) (71, 21, D) a +0 short sword a +0 plate armour a +0 dire flail a +0 plate armour (71, 26, D) a +3 leather armour of willpower (72, 8, D) a parchment of Yara's Violent Unravelling (72, 16, D) a +3 scale mail of poison resistance (72, 19, D) a +0 short sword (72, 20, D) a +0 dagger a +0 robe (72, 26, D) a +2 ring mail of fire resistance (72, 27, D) a +4 mace of draining (72, 36, D) a staff of conjuration (73, 26, D) a +0 rapier of protection (73, 27, D) a parchment of Rimeblight (75, 1, D) the +1 long sword "Jeavang" {elec, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (75, 3, D) an adder corpse (skeletalised by now)