PIRUK2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (36, 1, D) a staff of cold (unseen) (37, 1, D) a +2 vampiric whip (unseen) (38, 1, D) a +0 pair of boots of flying (39, 1, D) a ring of willpower (40, 1, D) a ring of willpower (41, 1, D) a phantom mirror (42, 1, D) a +3 quarterstaff of draining (unseen) (48, 42, D) a +5 heavy hand axe a +0 robe a +1 kite shield of reflection (49, 12, D) a +3 ring mail of positive energy (49, 36, D) a +0 robe (50, 1, D) a staff of necromancy (50, 12, D) a +1 ring mail of poison resistance a staff of fire a staff of conjuration a +3 scale mail of fire resistance a staff of fire (50, 27, D) a +1 great mace a +0 chain mail (50, 28, D) a +0 arbalest (50, 30, D) a +0 long sword a +3 plate armour of fire resistance (50, 37, D) a staff of fire (50, 43, D) a +0 short sword (51, 12, D) a +5 scimitar of electrocution (51, 29, D) a +0 war axe a +0 plate armour (51, 30, D) 2 large rocks (51, 37, D) a +2 robe (51, 41, D) a +1 arbalest of flaming a +0 hand axe (51, 43, D) a +0 flail (51, 44, D) a +0 flail (52, 0, D) a staff of conjuration (52, 13, D) a staff of necromancy (52, 24, D) a +0 chain mail (52, 25, D) a +2 flail of protection (52, 26, D) a +0 great sword a +0 plate armour (52, 30, D) 2 large rocks (52, 36, D) a +0 short sword (52, 37, D) a staff of air (52, 44, D) a +0 mace a +0 tower shield (53, 1, D) a staff of cold (53, 7, D) a +1 battleaxe of freezing (53, 13, D) a +1 chain mail of cold resistance (53, 15, D) a staff of alchemy (53, 16, D) a +6 vampiric hand axe (53, 17, D) a ring of poison resistance (53, 25, D) a staff of earth (53, 26, D) a +0 arbalest a +2 short sword of venom (53, 30, D) 4 large rocks (53, 31, D) 3 large rocks (53, 36, D) a +1 battleaxe of electrocution (53, 37, D) a parchment of Summon Hydra (54, 12, D) a staff of fire (54, 24, D) a staff of cold (54, 36, D) a +0 robe (58, 40, D) a +0 short sword (59, 27, D) a +0 shortbow a +0 dagger a +0 leather armour (59, 37, D) a +2 heavy great sword (60, 0, D) a +0 long sword a +0 robe (60, 36, D) a +5 dagger of protection (60, 39, D) a +0 club a +0 leather armour (60, 41, D) a +2 scimitar of flaming (61, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 16, D) a +1 rapier of speed (61, 19, D) a +0 dagger a +0 robe (61, 26, D) a +1 trident of venom (61, 31, D) a +0 long sword a +0 leather armour (61, 32, D) a +0 dagger a +0 leather armour (61, 41, D) a +0 war axe of electrocution a +0 chain mail (61, 42, D) a +0 long sword a +0 scale mail a +1 spear of freezing a +0 hand axe a +0 leather armour Sprozz's Vellum of the Inventor Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Forge Lightning Spire Air/Forgecraft 4 a +0 dagger of venom a +0 robe (61, 43, D) a +1 vampiric lajatang a +0 robe (62, -1, D) the +3 leather armour of the Equator {rF+ Str-5 Slay+3} rF+: It protects you from fire. Str-5: It affects your strength (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (62, 1, D) a +0 demon blade of electrocution (62, 3, D) a +0 rapier a +0 robe an elf skeleton (62, 9, D) a +0 arbalest (62, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 17, D) a ring of resist corrosion (63, 8, D) a +1 robe of willpower (63, 11, D) a +0 orcbow (63, 21, D) a +0 dagger a +0 robe (63, 26, D) a +2 great sword of freezing (63, 30, D) a +0 short sword a +2 leather armour of fire resistance a +0 dagger a +0 robe (63, 32, D) a +1 hand axe of freezing (63, 36, D) a +0 spear (64, 5, D) a +0 rapier a +2 robe of willpower an elf skeleton (64, 16, D) a +1 rapier of draining (64, 26, D) a +1 whip of venom (64, 27, D) a +2 rapier of draining (65, 29, D) a +0 dagger a +0 robe (67, 0, D) a +2 scale mail of willpower (68, 0, D) a staff of fire (68, 3, D) an adder corpse (skeletalised by now) (68, 4, D) an adder corpse (skeletalised by now) (70, 9, D) a +4 scimitar of holy wrath (70, 36, D) a +1 heavy trident (70, 37, D) a parchment of Yara's Violent Unravelling (70, 38, D) a +0 club (70, 39, D) a +0 halberd a +0 plate armour (70, 41, D) a +1 hand axe of venom (71, 8, D) a +3 leather armour of positive energy (71, 27, D) a +3 plate armour of willpower (71, 31, D) a +0 scythe a +0 robe a +2 quarterstaff of chaos a +0 cloak (71, 32, D) a +0 glaive a +0 robe (71, 36, D) a +1 great sword of protection (71, 38, D) a +0 hand axe of distortion a +0 leather armour (71, 39, D) a +0 battleaxe a +0 plate armour (71, 41, D) a +0 long sword a +0 chain mail (71, 42, D) a +0 flail (72, 8, D) a +2 battleaxe of freezing (72, 16, D) a +0 vampiric trident (72, 22, D) a +0 dire flail (72, 27, D) a staff of fire (72, 29, D) a +0 spectral club a +0 robe (72, 30, D) a +0 dagger a +0 robe (72, 31, D) a +0 short sword a +3 leather armour of fire resistance (72, 36, D) a +0 short sword a +0 ring mail (73, 17, D) a +4 heavy broad axe (73, 26, D) a +3 chain mail of archery (74, 3, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (74, 37, D) a +0 flail a +0 leather armour (75, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)