Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 11110662291901550751 0 Paler the Grasshopper (level 1, 10/10 HPs) Began as a Felid Wanderer on May 11, 2025. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). Paler the Grasshopper (Felid Wanderer) Turns: 1, Time: 00:00:15 Health: 10/10 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 15 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/2 levels left Lives: 1 Deaths: 0 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.21/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of blinking Skills: + Level 1.0 Fighting + Level 1.3 Dodging + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 1.5 Hexes + Level 7.2 Translocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 50% N/A 1% 1 Slow Hex 24% N/A 12% 1 Teleport Other Tloc 25% N/A 3% 3 Tukima's Dance Hex 6% N/A 34% 3 Vhi's Electric Charge Tloc/Air 26% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Welcome, Paler the Felid Wanderer. Will you be the one to retrieve the sublime Orb of Zot from the depths? Press ? for a list of commands and other information. Found a dark potion. Found a staircase leading out of the dungeon. You begin with the following items: a scroll of blinking; and the following spells available to memorise: Apportation, Slow, Teleport Other, Tukima's Dance, Vhi's Electric Charge. You have escaped! ..## #~# ..# .... #~# ..## ..... ~~~ .... .....##~##..# .....P#~#P..# ......P.P...# ............### .......@....... ....!......#### ......P.P..# ##...P#~#P.# ##..##~##... #.. ~~~ ..## #. #~# .# #. #~# .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Paler the Felid Wanderer began the quest for the Orb. 0 | D:1 | Paler set off with the following items: a scroll of | blinking; and the following spells available to memorise: | Apportation, Slow, Teleport Other, Tukima's Dance, Vhi's | Electric Charge. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, minivault_11