Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 16356652163561351683 25 Paler the Conjurer (level 2, -2/13 HPs) Began as a Felid Conjurer on May 13, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:02:21 (984 turns). Paler the Conjurer (Felid Conjurer) Turns: 984, Time: 00:02:22 Health: -2/13 AC: 1 Str: 3 XL: 2 Next: 86% Magic: 5/6 EV: 16 Int: 21 God: Gold: 23 SH: 0 Dex: 14 Spells: 4/5 levels left Lives: 0 Deaths: 1 rFire . . . b - amulet of the acrobat rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Jewellery b - an amulet of the acrobat (worn) Scrolls c - a scroll of identify Potions a - a potion of magic d - a potion of curing e - a potion of haste {unknown} Skills: + Level 3.3 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The gnoll is heavily wounded. The gnoll closely misses you. The gnoll misses you. The gnoll misses you. x2; The gnoll hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Things that are here: 5 stones; a +0 dagger You scratch the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The gnoll misses you. You feel better. The gnoll hits you with a +0 flail. The gnoll barely misses you. Your magical contamination has completely faded away. You scratch the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... The gnoll hits you with a +0 club. You rejoin the land of the living... Unknown command. Unknown command. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the floor here. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... .##.##.# #.....## +##..#.# #####..#### .....#.###########...[.# ....................)..########## ..............)........##.......# ......................÷##.......# ........................#.......# .)..............j...............# ................@......#........# ###.............>......##.......# #....÷.....[.......).##.......# ###########..........###......# #......###.# ##.....# ######## #.# ##..†.# #.# #..... ###'### #..... #.#.#6# #....) You could see a gnoll. Vanquished Creatures 2 dart slugs (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Paler the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 2 | D:1 | Noticed an octopode 4 | D:1 | Noticed a formicid 6 | D:1 | Noticed a human 8 | D:1 | Noticed a barachi 8 | D:1 | Noticed a djinni 10 | D:1 | Noticed a spriggan 10 | D:1 | Noticed a dwarf 12 | D:1 | Noticed a vine stalker 14 | D:1 | Noticed a ghoul 14 | D:1 | Noticed a demigod 16 | D:1 | Noticed a minotaur 16 | D:1 | Noticed a vampire 18 | D:1 | Noticed a gargoyle 18 | D:1 | Noticed a draconian 20 | D:1 | Noticed a merfolk 20 | D:1 | Noticed an oni 22 | D:1 | Noticed a tengu 22 | D:1 | Noticed a troll 24 | D:1 | Noticed an elf 24 | D:1 | Noticed a naga 26 | D:1 | Noticed a felid 26 | D:1 | Noticed an armataur 28 | D:1 | Noticed a demonspawn 180 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 945 | D:1 | Slain by a gnoll 945 | D:1 | Lost a life (0 lives remaining) 984 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic D:2: layout_basic, serial_shops, shop, dk_noncrumbling_4, minivault_27, kennysheep_potato Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Stealth | 3 | 3.3 Spellcasting | | 2.3 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 60 Use: Scroll || 1 Potion || 1 Armour: Skin || 9 Dodge: Dodged || 35