Paler Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (1, -8, D:1) a +0 spear of distortion (3, -8, D:1) a frilled lizard skeleton (3, 8, D:1) a +0 spear (4, -30, D:1) a +0 short sword (12, -1, D:1) a ball python corpse (skeletalised by now) (20, -5, D:1) 6 stones (31, 19, D:1) a hobgoblin corpse (skeletalised by now) (38, 14, D:1) a rat corpse (skeletalised by now) (39, 13, D:1) a ball python skeleton (42, 15, D:1) a +0 short sword 9 stones (46, -24, D:1) a +0 robe (56, -8, D:1) a ball python corpse (skeletalised by now) (57, -17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (9, -6, D:2) a scroll of enchant armour (11, -6, D:2) 3 boomerangs (13, -21, D:2) a jackal skeleton (13, -18, D:2) an adder skeleton (16, -18, D:2) the felid skeleton of Paler (17, -21, D:2) a jackal skeleton (17, -20, D:2) a jackal skeleton (22, -35, D:2) 2 boomerangs (29, -41, D:2) 4 stones (30, -3, D:2) an inkwell talisman (32, -3, D:2) a +0 trident a +0 chain mail the human corpse of Terence (skeletalised by now) (33, -13, D:2) a +0 scythe of pain a +0 robe (34, -46, D:2) the rimehorn talisman of Temperance {rElec rC+ Str+3 Slay-5} [rimehorn talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (34, -3, D:2) a +0 hand axe (35, -40, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 poisoned darts (1, -2, D:3) a +0 dagger a +0 robe an adder corpse (2, -2, D:3) a +0 dagger a goblin corpse (15, 13, D:3) a +0 dagger of electrocution an orc corpse (21, 0, D:3) a ball python corpse (skeletalised by now) (28, 0, D:3) 2 stones (30, -9, D:3) a +0 club a goblin corpse (30, 0, D:3) a +0 spear (32, 12, D:3) a +0 ring mail