Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 16671854725737213027 81 Paler the Conjurer (level 4, -2/21 HPs) Began as a Felid Conjurer on May 16, 2025. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:32 (2064 turns). Paler the Conjurer (Felid Conjurer) Turns: 2064, Time: 00:03:32 Health: -2/21 AC: 1 Str: 5 XL: 4 Next: 20% Magic: 2/8 EV: 17 Int: 21 God: Gold: 66 SH: 0 Dex: 15 Spells: 5/8 levels left Lives: 0 Deaths: 2 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth +++ HPRegen 0.23/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -12), very slightly contaminated A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Jewellery i - a ring of protection from cold Scrolls a - a scroll of vulnerability {unknown} c - a scroll of acquirement {unknown} f - 3 scrolls of teleportation Potions b - a potion of curing g - a potion of invisibility j - a potion of brilliance {unknown} Skills: + Level 3.7 Dodging + Level 4.0 Stealth + Level 2.6 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History There are monsters nearby! The magic dart hits the hobgoblin! You kill the hobgoblin! The magic dart hits the hobgoblin. You kill the hobgoblin! Your Stealth skill increases to level 4! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is heavily wounded. The water moccasin hisses angrily. A frilled lizard comes into view. The magic dart hits the water moccasin. The water moccasin is heavily wounded. The frilled lizard hisses angrily. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is severely wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You miscast Magic Dart. Nothing appears to happen. You feel very sick. The water moccasin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You scratch the water moccasin but do no damage. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... #####'#........(............. #................#.##.... ##..############...##.... #>....................... #.####.......##.......... #. #.......##........## #. #.......##.......... ##..##.......##.......... #.....@....##.#######.. ####..S######.. #.. ###.l ... #.. ##.. ###.. #.. #.'.. .†. #.#.. .... #<##. .... #######. #....... You could see a water moccasin and a frilled lizard. Vanquished Creatures 5 adders (D:2) 3 endoplasms 6 hobgoblins 4 jackals (D:2) An orc (D:3) 2 quokkas (D:2) A ball python (D:3) 6 bats 4 frilled lizards A giant cockroach (D:3) 2 goblins 3 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Paler the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 46 | D:1 | Found a faded altar of an unknown god. 429 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 739 | D:2 | Learned a level 2 spell: Searing Ray 814 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/7 866 | D:2 | Found a hide-covered altar of Uskayaw. 1380 | D:2 | Reached XP level 4. HP: 21/21 MP: 4/8 1380 | D:2 | Gained a life (2 lives remaining) 1719 | D:3 | Noticed a water moccasin 1731 | D:3 | Slain by a water moccasin 1731 | D:3 | Lost a life (1 life remaining) 1733 | D:3 | Found Ciung's Weapon Emporium. 1910 | D:3 | Slain by a water moccasin 1910 | D:3 | Lost a life (0 lives remaining) 1973 | D:3 | Found a glowing golden altar of the Shining One. 2064 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_a, basic_altar D:3: layout_basic, tso_oasis_becter, nzn_wu_jian_council_hall, serial_shops, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.7 Stealth | 3 4 | 4.0 Conjurations | 4 | 4.1 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 5 || 6 Cast: Magic Dart | 64 | 35 || 99 Searing Ray | 1 | 3 || 4 Use: Scroll | 8 | || 8 Potion | | 4 || 4 Armour: Skin | 1 | 20 || 21 Dodge: Dodged | 10 | 20 || 30