Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 25, D) the staff of Epygergh {rElec rF- rC+ Int+5 Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (unseen) (50, 43, D) a wolf spider corpse (50, 44, D) a sun moth corpse (51, 25, D) a ring of flight (51, 30, D) a +0 scimitar a +0 plate armour a human corpse (51, 36, D) the +11 quarterstaff of a wizard's laboratory {distort, *Corrode Fly rN+ Dex+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (52, 25, D) a +6 ring of intelligence (52, 36, D) the +5 scale mail of Instinct {Will+} Will+: It increases your willpower. (52, 37, D) a staff of death (52, 42, D) a hornet corpse (52, 44, D) an orb spider corpse (53, 25, D) a staff of alchemy (unseen) (53, 36, D) a +1 heavy battleaxe (53, 37, D) a +1 helmet of see invisible (54, 25, D) a +1 falchion of holy wrath (unseen) (54, 36, D) a staff of air (55, 42, D) a hornet corpse (59, 36, D) the +5 halberd "Ogre's Peril" {freeze, rF+ rC+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (59, 37, D) 6 large rocks (still there?) a +3 leather armour of cold resistance (still there?) (60, 36, D) the +7 dagger "Teifaniz" {drain, Str+2} Str+2: It affects your strength (+2). (60, 37, D) 4 large rocks a +1 cloak of stealth (60, 42, D) a +0 giant club 5 large rocks an ogre corpse (skeletalised by now) (61, 0, D) a +2 battleaxe of electrocution (61, 16, D) a +2 arbalest of draining (61, 26, D) the +5 scythe "Finisher" {speed, execute} (61, 41, D) a +0 troll leather armour a troll corpse (skeletalised by now) (61, 42, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (61, 43, D) an amulet of reflection a +0 giant club a +0 dire flail a +0 giant club an ogre corpse (skeletalised by now) (62, 0, D) a +2 whip of draining (62, 1, D) the inkwell talisman "Verr" {Will+ Str+3} [inkwell talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). (62, 8, D) a +0 ring mail of cold resistance (62, 9, D) a scroll of brand weapon (62, 16, D) the +8 dagger of Domination {venom, rF++ Int-3} rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). (62, 17, D) a +4 executioner's axe of flaming (62, 22, D) a +0 hand axe a +0 robe (62, 26, D) a +2 robe of cold resistance (62, 36, D) a +2 battleaxe of venom (62, 37, D) a +0 battleaxe of freezing (63, 8, D) a +4 long sword of holy wrath (63, 16, D) the +7 sceptre of Torment {pain, torment} (63, 17, D) a +0 dire flail a +0 robe a +0 arbalest of flaming a naga corpse (skeletalised by now) (63, 20, D) an adder corpse (skeletalised by now) (63, 22, D) an adder corpse (skeletalised by now) (63, 26, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (63, 27, D) the scarf "Yssoer" {shadows, ^Drain Str+3 Int+2} ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (63, 36, D) a +2 leather armour of poison resistance (63, 37, D) a staff of cold (64, 16, D) the +0 broad axe of Yredelemnul's Envy {drain, Will- Int+6 Dex+4} Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (64, 26, D) a staff of conjuration (64, 27, D) a scroll of brand weapon (65, 26, D) a +4 ring mail of poison resistance (65, 40, D) 6 large rocks (67, 0, D) a ring of flight (67, 4, D) an iguana corpse (skeletalised by now) (68, 0, D) a yak corpse (skeletalised by now) (69, 0, D) a ring of protection from fire a staff of alchemy (69, 11, D) a +0 trident 3 boomerangs (69, 36, D) a staff of alchemy (70, 8, D) a +2 rapier of venom (70, 9, D) a +0 trident a +2 chain mail of cold resistance (70, 29, D) a +0 halberd a +0 plate armour (70, 37, D) a +0 mace a +0 robe a +4 shortbow of freezing a naga corpse (skeletalised by now) (71, 8, D) a +1 vampiric battleaxe (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a staff of air (71, 17, D) a +3 long sword of holy wrath (71, 22, D) a yak corpse (skeletalised by now) (71, 26, D) a +2 rapier of protection (71, 27, D) a +0 whip a +0 ring mail a book of Debilitation an orc corpse (skeletalised by now) (71, 36, D) a +1 antimagic halberd (71, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (71, 38, D) a +0 club (71, 42, D) a naga corpse (skeletalised by now) (72, 8, D) a +1 demon blade of freezing (72, 9, D) a +0 trident the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 17, D) a fortress talisman (72, 26, D) a +3 long sword of holy wrath (72, 27, D) a +0 club a +0 chain mail (72, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) the +3 broad axe of the Inferno {protect, rF+ Will+ Int+2} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (72, 37, D) a staff of death (72, 41, D) a +0 whip a +0 robe (73, 1, D) a +2 triple crossbow of flaming (73, 17, D) a +0 scale mail of fire resistance (73, 29, D) a +0 mace (73, 37, D) the +2 scale mail "Umis" {Rampage rCorr Str+3 Dex-4} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (73, 41, D) a +0 spear (74, 17, D) a jackal corpse (skeletalised by now) (74, 30, D) a +0 morningstar