Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 hammer (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 7, D) a ring of flight a +6 ring of dexterity (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of conjuration (61, 8, D) a +3 plate armour of cold resistance (61, 16, D) a staff of death (unseen) (62, 0, D) a +0 partisan of venom (62, 9, D) a spider talisman (62, 16, D) the +1 plate armour of Hadi {Int+2} Int+2: It affects your intelligence (+2). (unseen) (62, 17, D) a +2 ring mail of cold resistance (unseen) (63, 0, D) a +4 dagger of draining (63, 8, D) a scroll of brand weapon (63, 16, D) the Directory of Locality and Abominable Words Spells Type Level a - Dispel Undead Necromancy 4 b - Rimeblight Ice/Necromancy 7 c - Manifold Assault Translocation 7 (unseen) (63, 17, D) a +2 battleaxe of electrocution (unseen) (64, 16, D) a ring of wizardry (64, 17, D) a +0 short sword of freezing (unseen) (67, 0, D) a +0 rapier of electrocution (68, 3, D) a river rat corpse (skeletalised by now) (69, 0, D) an amulet of the acrobat (70, 8, D) a +0 spear of venom (unseen) (70, 9, D) a staff of cold (71, 16, D) a staff of earth (71, 26, D) a +1 robe of fire resistance (71, 30, D) a +0 long sword a +0 robe an elf corpse (71, 31, D) a +0 rapier a +0 robe (72, 9, D) a +0 dagger of draining (unseen) (72, 17, D) a staff of alchemy (unseen) (72, 26, D) a +1 heavy spear (72, 27, D) a ring of resist corrosion (72, 29, D) a +0 long sword a +0 robe (72, 30, D) a +0 short sword a +0 robe (72, 33, D) a +0 long sword a +0 robe (73, 1, D) a +0 glaive a +1 heavy sling (73, 3, D) a water moccasin corpse (skeletalised by now) (73, 16, D) the +4 leather armour "Xyskowua" {rC+++ Will- Regen+} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (73, 27, D) a +6 ring of intelligence (73, 28, D) a +0 dagger a +0 ring mail (75, 1, D) a +6 ring of intelligence