Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) +5 ice dragon scales an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (5, 9, D) a +0 robe (6, 8, D) a +0 club (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +4 halberd of freezing (unseen) (59, 37, D) a ring of flight (60, 36, D) a +0 rapier of holy wrath (unseen) (60, 37, D) a +0 mace of protection (unseen) (61, 0, D) a +3 leather armour of willpower (61, 3, D) a yak corpse (skeletalised by now) (61, 8, D) a staff of death (unseen) (61, 16, D) a +2 flail of protection (unseen) (61, 26, D) the staff "Lugonturr" {rF+ MP+9 Str+6 Fire} [staff of fire] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. (unseen) (61, 36, D) +1 ice dragon scales (unseen) (61, 37, D) Advanced Steps in the Transmundane Traditions Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Curse of Agony Necromancy 5 (unseen) (61, 43, D) a moth of wrath corpse (62, 0, D) a staff of death (62, 1, D) a staff of death (62, 9, D) a staff of death (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a staff of cold (unseen) (62, 17, D) a staff of death (unseen) (62, 26, D) a +5 ring of evasion (62, 27, D) a scroll of brand weapon (62, 29, D) a +0 long sword a +0 robe (62, 36, D) a book of Blasting (62, 37, D) a +1 crystal plate armour (unseen) (63, 3, D) an iguana corpse (skeletalised by now) (63, 8, D) the staff of Dim Light {^Fragile rElec Int+4 Earth Alch} [staff of earth] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (63, 16, D) the staff of Action {rElec rN+ Necro Earth} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (63, 19, D) a +1 heavy flail a +0 leather armour a +0 hand axe a +1 chain mail of willpower (63, 20, D) a +0 hand axe (63, 26, D) a staff of fire (63, 27, D) the ring "Aceck" {rElec rF+ rN+ Dex+2 Slay-2} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (63, 29, D) a +0 hand axe a +0 robe (63, 36, D) the ring of Conitovo {rC+ Str+2 Int+2 Dex+6} [ring of dexterity] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (unseen) (63, 37, D) Zameu's Papyrus of Angular Kinetic Energy Spells Type Level a - Blink Translocation 2 b - Teleport Other Translocation 3 c - Flame Wave Conjuration/Fire 4 d - Fire Storm Conjuration/Fire 9 (unseen) (64, 16, D) the staff "Feiseza" {rElec rF+ Fire Earth} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (64, 17, D) the ring of Dogrir {rF+ SInv} [ring of see invisible] rF+: It protects you from fire. SInv: It lets you see invisible. (64, 18, D) a +0 dagger of protection (64, 19, D) a +0 war axe a +0 plate armour (64, 20, D) a +0 dagger a +0 leather armour (64, 26, D) a +1 ring mail of cold resistance (unseen) (64, 27, D) a +1 ring mail of fire resistance (unseen) (65, 19, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (65, 26, D) a +0 short sword of protection (unseen) (67, 0, D) the staff of World's End {Conj Necro} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (68, 0, D) a +6 ring of strength (69, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (70, 8, D) a +2 antimagic sling (unseen) (70, 9, D) a ring of resist corrosion (70, 36, D) the serpent talisman of the Ebigane {Int+3 Dex+3} [serpent talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (70, 37, D) a +6 ring of dexterity a staff of alchemy (71, 8, D) a +5 long sword of holy wrath (71, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 36, D) the staff of Lojiu {rElec Int+2 Conj} [staff of conjuration] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (72, 8, D) an amulet of magic regeneration (72, 9, D) a +1 war axe of venom (unseen) (72, 16, D) a +1 flail of venom (72, 17, D) a staff of earth (72, 21, D) a bullfrog corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 27, D) the staff of the Nexus {rC+ rN+ Int+7 Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Necro: It increases the power of your Necromancy spells. (unseen) (73, 1, D) a staff of earth (unseen) (73, 16, D) the +10 war axe of Destiny {spect, rF+++ rCorr Str-4 SInv} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a +4 scimitar of holy wrath (unseen) (73, 36, D) the +7 dagger "Widowermaker" {vamp, rElec rCorr Int+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (73, 37, D) a +1 barding of cold resistance