Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +2 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of the Shimmering Gods {Int+2} (still there?) [quill talisman] Int+2: It affects your intelligence (+2). (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of strength a +6 ring of intelligence a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a book of Spectacle (60, 37, D) a +0 mace of venom (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a staff of earth (unseen) (61, 16, D) the ring of Velleity {rF+ Will+ rCorr Str+4} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (61, 37, D) a book of Battle (62, 1, D) a staff of earth (62, 8, D) a +0 quarterstaff of draining (unseen) (62, 9, D) a +0 heavy halberd (62, 12, D) a +0 rapier a +0 robe (62, 16, D) a +2 scale mail of cold resistance (62, 17, D) a +4 sling (unseen) (62, 26, D) a +3 ring mail of cold resistance (62, 27, D) a +2 great sword of holy wrath (62, 37, D) the Spellbook of Assembling Spells Type Level a - Summon Small Mammal Summoning 1 b - Eringya's Surprising Crocodile Summoning 4 c - Summon Cactus Giant Summoning 6 (63, 0, D) a staff of earth (63, 8, D) a +0 short sword (63, 10, D) a +1 trident of freezing a +0 robe (63, 11, D) a black bear corpse (skeletalised by now) (63, 17, D) the +0 ring mail "Vuyttadu" {Int+3} Int+3: It affects your intelligence (+3). (63, 25, D) the amulet of the Genius {Faith *Slow MP+9 Str+3 Int+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Slow: It may slow you when you take damage. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (63, 26, D) the +3 sling "Neppuucuc" {flame, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (63, 30, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, 37, D) a staff of fire (unseen) (64, 16, D) a +5 great sword of holy wrath (64, 17, D) a +1 lajatang of venom (unseen) (64, 26, D) a staff of fire (64, 27, D) a +0 spear (64, 30, D) a black bear corpse (skeletalised by now) (64, 31, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (65, 9, D) a wolf corpse (skeletalised by now) (65, 26, D) a +0 robe (67, 0, D) a ring of resist corrosion (68, 0, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (69, 0, D) a +1 spectral quarterstaff (unseen) (70, 8, D) a yak corpse (skeletalised by now) (70, 9, D) a +4 double sword of holy wrath (unseen) (70, 36, D) the staff of Hubris {Str+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (70, 37, D) a +2 partisan of venom (71, 16, D) a staff of fire (unseen) (71, 26, D) a +6 ring of dexterity (71, 27, D) a +0 sling of electrocution (unseen) (71, 36, D) a +6 ring of dexterity (71, 37, D) a +3 war axe (71, 41, D) a +4 halberd of protection a +0 robe (72, 8, D) a ring of positive energy (72, 9, D) a staff of cold (72, 17, D) a +7 quarterstaff of distortion (72, 26, D) an amulet of guardian spirit (72, 27, D) a +1 heavy war axe (72, 36, D) a ring of ice (72, 37, D) a +0 cloak (72, 42, D) a shock serpent corpse (73, 1, D) a +1 scimitar of electrocution (73, 16, D) the +1 rapier of the Stained God {vamp, ^Fragile rElec rPois Will++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (73, 17, D) the +0 rapier of Plunder {venom, rC+} rC+: It protects you from cold. (unseen) (73, 26, D) a +2 falchion of holy wrath (73, 27, D) a +2 heavy war axe (73, 36, D) a ring of willpower (73, 37, D) a +0 long sword of holy wrath (74, 30, D) a rime drake corpse (skeletalised by now) (75, 1, D) a staff of fire a bullfrog corpse (skeletalised by now)