Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +2 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Umiruif {rPois rC+ Will+ rCorr} [quill talisman] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a staff of cold (unseen) (60, 33, D) an ugly thing corpse (skeletalised by now) (60, 37, D) a Fen Folio (61, 0, D) a +1 heavy battleaxe (61, 8, D) a +0 plate armour of fire resistance (61, 16, D) the +3 flail of the Lamprey {venom, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (61, 26, D) a +2 robe of cold resistance (unseen) (61, 32, D) a shapeshifter corpse (skeletalised by now) (61, 37, D) a ring of positive energy (62, 0, D) a ring of magical power (62, 1, D) the +1 leather armour of Qaotaemi {+Blink rN+ Int-2} +Blink: It lets you blink. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (62, 8, D) a +3 hand axe a +0 robe a staff of earth (62, 9, D) a +2 halberd of venom (62, 17, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 37, D) a phantom mirror (63, 0, D) a +0 trident of venom (63, 16, D) the +9 glaive of Boneph {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (63, 17, D) the +0 chain mail of the Final Youths {^Contam rN+ Dex+4} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (63, 26, D) an amulet of guardian spirit (63, 27, D) a +2 ring mail of cold resistance (unseen) (63, 37, D) a +6 ring of dexterity (64, 16, D) a +4 trident of venom (64, 17, D) a blade talisman a wind drake corpse (skeletalised by now) (64, 26, D) a +2 orcbow of flaming (65, 18, D) a hippogriff corpse (skeletalised by now) (67, 0, D) a +0 trident (still there?) the ring "Jucuqoaf" {rF+ AC+4} (still there?) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). a merfolk corpse (skeletalised by now) (still there?) (68, 0, D) the +2 ring mail of Laonk {rPois Slay+3} rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (68, 2, D) a +0 trident a +0 trident 3 boomerangs (69, 0, D) a +3 ring mail of willpower (70, 8, D) a scroll of brand weapon (70, 9, D) a +2 leather armour of poison resistance (70, 36, D) a spider talisman (70, 37, D) a +0 heavy quarterstaff (71, 8, D) a +6 ring of strength (71, 16, D) a river rat corpse (skeletalised by now) (71, 17, D) a staff of cold a yak corpse (skeletalised by now) (71, 26, D) the ring of Hiuthriz {Fly Int+4 Dex+2} [ring of flight] Fly: It grants you flight. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (71, 27, D) the +2 sling of Departure {freeze, Str+6} Str+6: It affects your strength (+6). (unseen) (72, 8, D) a +2 short sword of electrocution (72, 16, D) a +6 ring of intelligence (72, 17, D) a +6 ring of dexterity a jackal corpse (skeletalised by now) (72, 26, D) the +6 orcbow "Cakhunwa" {chaos, Will+ Str+2 Stlth+} Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (72, 36, D) an amulet of the acrobat (72, 37, D) a +2 broad axe of electrocution (72, 40, D) the +6 dagger of Slow Death {protect, *Slow rN+ Int+3 SInv} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (73, 1, D) a staff of conjuration (unseen) (73, 16, D) the scarf "Ufya" {repulsion, rElec Will- Int+3 Dex-2 Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (73, 17, D) a staff of air an iguana corpse (skeletalised by now) (73, 26, D) the ring "Duul" {^Drain rF+ rN+ Dex+9} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+9: It affects your dexterity (+9). a staff of earth (73, 37, D) a +0 plate armour of cold resistance (74, 3, D) a +0 short sword a +0 robe a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (75, 1, D) a staff of death