Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 club (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) a +0 leather armour the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +3 falchion of protection (unseen) (59, 37, D) the ring "Remebeul" {Str+4 Int+9 Dex-5} [ring of intelligence] Str+4: It affects your strength (+4). Int+9: It affects your intelligence (+9). Dex-5: It affects your dexterity (-5). (unseen) (60, 36, D) a scroll of brand weapon (60, 37, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (unseen) (61, 0, D) the staff "Ciagrein" {rN+ Int+5 Stlth- Conj} [staff of conjuration] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (61, 8, D) a +2 robe of cold resistance (61, 16, D) the +0 ring mail of a wizard's laboratory {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (61, 26, D) a +0 chain mail of cold resistance (unseen) (61, 36, D) the staff of Melee {rC+ rN+ Earth} [staff of earth] rC+: It protects you from cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. (unseen) (61, 37, D) a +3 scimitar of flaming (61, 43, D) a +1 great mace (still there?) a +0 chain mail (still there?) (62, 0, D) a +5 war axe of flaming (62, 3, D) a bullfrog corpse (skeletalised by now) (62, 9, D) a +2 short sword of draining (62, 16, D) a +1 antimagic orcbow (62, 17, D) a +3 dagger of freezing (62, 19, D) a +0 scimitar a +0 robe (62, 20, D) a +0 battleaxe a +0 robe (62, 26, D) a +3 sling of flaming (62, 30, D) a komodo dragon corpse (skeletalised by now) (62, 36, D) a book of Touch (62, 37, D) a box of beasts (63, 0, D) a +4 broad axe of electrocution (63, 8, D) the +5 morningstar of Amortisation {vamp, rCorr MP-10 Str+3 SInv} rCorr: It protects you from acid and corrosion. MP-10: It affects your magic capacity (-10). Str+3: It affects your strength (+3). SInv: It lets you see invisible. (63, 16, D) a ring of positive energy (63, 17, D) a +0 partisan of distortion (63, 27, D) a +3 leather armour of willpower (63, 30, D) a bullfrog skeleton (63, 36, D) the blade talisman "Nufreppi" {Int+2 Dex+3} [blade talisman] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (63, 37, D) a sanguine talisman (64, 16, D) a ring of resist corrosion (64, 17, D) the +3 hand axe "Nenner" {vamp, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (64, 26, D) a +1 lajatang of speed (64, 27, D) a +0 sling of electrocution (67, 0, D) a ring of wizardry (67, 3, D) a +0 trident (67, 5, D) a +1 dagger of draining (unseen) (68, 4, D) a +0 flail (69, 0, D) the +2 ring mail of the Quahog {rN+ MP+8} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (69, 36, D) a +2 battleaxe of draining (unseen) (70, 8, D) a staff of fire (unseen) (70, 9, D) the +10 arbalest "Baukh" {heavy, rPois} rPois: It protects you from poison. (unseen) (70, 36, D) a +6 ring of strength (70, 37, D) a +0 trident of flaming (70, 41, D) an ugly thing corpse (70, 43, D) a shapeshifter corpse (71, 8, D) a storm talisman (71, 17, D) a staff of death (71, 26, D) a staff of air (unseen) (71, 27, D) a staff of death (unseen) (71, 31, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 36, D) the maw talisman of Weirdness {rPois rN+ Str-5} [maw talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). (71, 39, D) a shapeshifter corpse (72, 8, D) the +5 spear of Crusades {freeze, Int+3} Int+3: It affects your intelligence (+3). (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) a staff of cold (72, 17, D) a +1 leather armour of fire resistance (72, 26, D) the +1 robe of Amorality {Will+ Str+2 Dex+3 Stlth+} Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (72, 27, D) the +0 chain mail of Bedevilment {Fly} Fly: It grants you flight. (72, 30, D) a +0 rapier a +0 robe (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a +1 partisan of flaming (73, 1, D) an amulet of the acrobat (73, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +0 scimitar of electrocution (73, 17, D) a +1 short sword of venom (73, 20, D) a +4 scimitar of flaming (unseen) (73, 27, D) a +3 shortbow of flaming (unseen) (73, 31, D) a +0 rapier a +0 robe (73, 32, D) a +0 rapier a +0 robe (73, 36, D) a +5 giant club (73, 37, D) a +2 plate armour of poison resistance (74, 2, D) a +0 dagger a +0 robe (75, 1, D) the +9 short sword of Abomination {flame, ^Fragile rElec Int+3 Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3).