Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 5, D) a ball python corpse (skeletalised by now) (61, 8, D) a +0 shortbow of electrocution (62, 0, D) a +3 rapier of holy wrath (62, 1, D) a staff of alchemy (62, 9, D) a +3 plate armour of cold resistance (62, 10, D) a +0 dagger a +0 robe (62, 12, D) a +0 dagger a +0 robe (67, 0, D) the +1 short sword of the Sharing Madman {freeze, Int+6} Int+6: It affects your intelligence (+6). (68, 0, D) a staff of death (unseen) (68, 4, D) a jackal corpse (skeletalised by now) (69, 0, D) a +1 heavy battleaxe (unseen) (70, 8, D) a staff of alchemy (71, 8, D) an orb of light (71, 16, D) the +3 rapier of the Pariah {elec, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (71, 17, D) the ring "Taozyw" {*Corrode Fly rC++ rN+} [ring of flight] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (71, 26, D) a +2 hand axe of draining (unseen) (71, 27, D) a +2 heavy broad axe (unseen) (72, 8, D) a +4 great mace of holy wrath (72, 9, D) a +1 heavy shortbow (unseen) (72, 16, D) a +2 hand axe of freezing (72, 17, D) the +6 rapier "Boad" {venom, *Rage Will+ rCorr Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (72, 20, D) a +4 scimitar of flaming (unseen) (72, 26, D) the +12 short sword of Owuim {reap, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (72, 27, D) a phial of floods (72, 31, D) a +0 trident a merfolk corpse (72, 32, D) a wind drake corpse (73, 3, D) a swamp drake corpse (skeletalised by now) (73, 17, D) a +2 scale mail of poison resistance (unseen) (73, 26, D) a +1 arbalest of draining (unseen) (73, 27, D) a Trismegistus Codex (73, 28, D) a +3 shortbow of draining (still there?) a centaur corpse (still there?) (73, 32, D) a +0 orcbow (73, 33, D) a +0 orcbow a centaur corpse (74, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (74, 7, D) a scorpion corpse (75, 8, D) a tarantella corpse